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5ead/monsters/md/tome_of_beasts_2023/clurichaun-tob1-2023.md
2025-06-07 07:58:30 -05:00

1.8 KiB
Raw Blame History

Clurichaun

Tiny Fey Chaotic Neutral

  • Armor Class: 14 (Clurichauns Luck)
  • Hit Points: 22 (4d4 + 12)
  • Speed: walk 30 ft.
  • Challenge Rating: 1/4 (50 XP)
  • Source: Tome of Beasts 2023, page 66
STR DEX CON INT WIS CHA
13 (+1) 12 (+1) 16 (+3) 10 (+0) 8 (-1) 16 (+3)
  • Saving Throws: Con +5
  • Skills: Perception +1, Stealth +3
  • Damage Vulnerabilities: False
  • Damage Immunities: False
  • Damage Resistances: False
  • Condition Immunities: frightened, poisoned
  • Senses: darkvision 60 ft., passive Perception 11
  • Languages: Common, Elvish, Sylvan

Special Abilities

  • Clurichaun's Luck: While the clurichaun is conscious and wearing no armor and wielding no shield, it adds its Charisma modifier to its AC (included above).
  • Magic Resistance: The clurichaun has advantage on saving throws against spells and other magical effects.

Actions

  • Improvised Weapon: Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d4 + 1) bludgeoning, piercing, or slashing damage, depending on the weapon.
  • Slam: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage.
  • Bawdy Remark: Ranged Spell Attack: +5 to hit, range 30 ft., one creature. Hit: 5 (1d4 + 3) psychic damage, and the target must succeed on a DC 13 Wisdom saving throw or be incapacitated until the end of its next turn as it doubles over in laughter or freezes up in embarrassment (the target's choice).
  • Spellcasting: The clurichaun casts one of the following spells, requiring alcohol as the only material component and using Charisma as the spellcasting ability (spell save DC 13):
    At will: mending, purify food and drink
    1/day each: blur, heroism, suggestion