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5ead/monsters/md/tome_of_beasts_2/wood-ward.md
2025-06-07 07:58:30 -05:00

1.6 KiB
Raw Blame History

Wood Ward

Medium Construct unaligned

  • Armor Class: 13 (natural armor)
  • Hit Points: 19 (2d10+8)
  • Speed: walk 30 ft.
  • Challenge Rating: 1 (200 XP)
  • Source: Tome of Beasts 2, page 374
STR DEX CON INT WIS CHA
11 (+0) 12 (+1) 18 (+4) 3 (-4) 12 (+1) 1 (-5)
  • Skills:
  • Damage Vulnerabilities: fire
  • Damage Immunities: poison, psychic, bludgeoning, piercing and slashing from nonmagical attacks not made with adamantine weapons
  • Condition Immunities: charmed, exhaustion, frightened, paralyzed, petrified, poisoned
  • Senses: darkvision 60 ft., passive Perception 11
  • Languages: understands the languages of its creator but cant speak

Special Abilities

  • Immutable Form: The wood ward is immune to any spell or effect that would alter its form.
  • Magic Resistance: The wood ward has advantage on saving throws against spells and other magical effects.

Actions

  • Multiattack: The wood ward makes two slam attacks.
  • Slam: Melee Weapon Attack: +3 to hit, reach 5 ft. one target. Hit: 3 (1d4 + 1) bludgeoning damage.
  • Horror Gaze (1/Day): The wood ward's eye sockets release an eerie glow in a 30-foot cone. Each creature in the area must succeed on a DC 10 Charisma saving throw or be frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the wood ward's Horror Gaze for the next 24 hours.