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5ead/monsters/md/tome_of_beasts_2/tembril.md
2025-06-07 07:58:30 -05:00

1.9 KiB

Tembril

Large Monstrosity unaligned

  • Armor Class: 15 (natural armor)
  • Hit Points: 114 (12d10+48)
  • Speed: walk 40 ft.
  • Challenge Rating: 6 (2,300 XP)
  • Source: Tome of Beasts 2, page 344
STR DEX CON INT WIS CHA
19 (+4) 14 (+2) 18 (+4) 4 (-3) 15 (+2) 16 (+3)
  • Skills: perception +5, stealth +8
  • Damage Resistances: cold
  • Senses: darkvision 60 ft., passive Perception 15
  • Languages:

Special Abilities

  • Ambusher: In the first round of combat, the tembril has advantage on attack rolls against any creature it has surprised.
  • Nimble Leap: The tembril can take the Dash or Disengage action as a bonus action on each of its turns.

Actions

  • Multiattack: The tembril makes three attacks: one with its bite and two with its claws.
  • Bite: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage. If the tembril scores a critical hit against a Medium or smaller target and the damage reduces the target to below half its hp maximum, the target must succeed on a DC 15 Constitution saving throw or be instantly killed as its head is removed. A creature is immune to this effect if it is immune to piercing damage or doesn't have or need a head.
  • Claws: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
  • Maddening Chitter (Recharge 6): The tembril chitters maddeningly in a 30-foot cone. Each creature in that area must make a DC 15 Wisdom saving throw. On a failure, a creature takes 21 (6d6) psychic damage and is incapacitated for 1 minute. On a success, a creature takes half the damage and isn't incapacitated. If a creature fails the saving throw by 5 or more, it also suffers short-term madness. An incapacitated creature can repeat the saving throw at the end of each of its turns, ending the incapacitated condition on itself on a success.