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5ead/monsters/md/tome_of_beasts_2/spawn-of-hriggala.md
2025-06-07 07:58:30 -05:00

2.1 KiB

Spawn of Hriggala

Huge Fiend chaotic evil

  • Armor Class: 16 (natural armor)
  • Hit Points: 138 (12d12+60)
  • Speed: burrow 30 ft. walk 40 ft.
  • Challenge Rating: 10 (5,900 XP)
  • Source: Tome of Beasts 2, page 89
STR DEX CON INT WIS CHA
25 (+7) 7 (-2) 21 (+5) 6 (-2) 8 (-1) 4 (-3)
  • Saving Throws: Con +9, Wis +3
  • Skills:
  • Damage Immunities: necrotic, poison
  • Damage Resistances: cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
  • Condition Immunities: poisoned
  • Senses: blindsight 30 ft., tremorsense 60 ft., passive Perception 9
  • Languages: Common, Darakhul, Void Speech

Special Abilities

  • Magic Resistance: The spawn has advantage on saving throws against spells and other magical effects.
  • Tunneler: The spawn can move through solid rock at half its burrow speed and leaves a 10-foot-diameter tunnel in its wake.

Actions

  • Multiattack: The spawn of Hriggala makes two attacks: one with its bite and one with its tendrils.
  • Bite: Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 20 (3d8 + 7) piercing damage. If the target is a Large or smaller creature, it is grappled (escape DC 17). Until this grapple ends, the target is restrained, and the spawn can't bite another target.
  • Tendrils: Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 17 (3d6 + 7) bludgeoning damage plus 14 (4d6) necrotic damage. If the target is a creature, it must succeed on a DC 17 Constitution saving throw or its hp maximum is reduced by an amount equal to the necrotic damage taken. This reduction lasts until the creature finishes a short or long rest. The creature dies if this effect reduces its hp maximum to 0. No physical trace of the creature remains when killed in this way.
  • Escape the Material: The spawn burrows at least 20 feet through natural rock and opens a portal to the plane of the undead at the end of this movement. The portal remains for 2d4 rounds. The spawn can't have more than one portal open at a time.