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5ead/monsters/md/tome_of_beasts_2/plague-spirit.md
2025-06-07 07:58:30 -05:00

2.2 KiB

Plague Spirit

Medium Fey unaligned

  • Armor Class: 14
  • Hit Points: 150 (20d8+60)
  • Speed: walk 40 ft.
  • Challenge Rating: 9 (5,000 XP)
  • Source: Tome of Beasts 2, page 296
STR DEX CON INT WIS CHA
10 (+0) 18 (+4) 17 (+3) 2 (-4) 18 (+4) 16 (+3)
  • Saving Throws: Dex +8, Wis +8
  • Skills:
  • Damage Immunities: necrotic, poison
  • Damage Resistances: bludgeoning, piercing, and slashing from nonmagical attacks
  • Condition Immunities: charmed, diseased, exhaustion, frightened, poisoned, unconscious
  • Senses: darkvision 120 ft., passive Perception 14
  • Languages:

Special Abilities

  • Decrepit Mist: A cloud of green mist with a diameter of 1 mile and height of 60 feet is centered on the spirit. For each day a creature spends in the mist, it must succeed on a DC 16 Constitution saving throw or increase in age by 5 percent of its total life span. The mist has no effect on undead or constructs.
  • Hunter of the Living: The plague spirit can magically sense the general direction of the largest concentration of living flora and fauna within 50 miles of it.

Actions

  • Multiattack: The plague spirit makes three attacks: one with its enfeebling touch and two with its censer.
  • Censer: Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage plus 7 (2d6) necrotic damage.
  • Enfeebling Touch: Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 14 (4d6) necrotic damage, and the target's Strength score is reduced by 1d6. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.
  • Dance of Death (Recharge 5-6): The plague spirit dances and twirls its censer. Each creature within 20 feet of the plague spirit that can see it must make a DC 16 Constitution saving throw. On a failure, a creature takes 28 (8d6) necrotic damage and is frightened for 1 minute. On a success, a creature takes half the damage and isn't frightened. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.