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5ead/monsters/md/tome_of_beasts_2/overshadow.md
2025-06-07 07:58:30 -05:00

1.7 KiB

Overshadow

Large Undead chaotic evil

  • Armor Class: 14
  • Hit Points: 90 (12d10+24)
  • Speed: walk 40 ft.
  • Challenge Rating: 4 (1,100 XP)
  • Source: Tome of Beasts 2, page 289
STR DEX CON INT WIS CHA
6 (-2) 18 (+4) 15 (+2) 13 (+1) 13 (+1) 12 (+1)
  • Skills: stealth +6
  • Damage Vulnerabilities: radiant
  • Damage Immunities: necrotic, poison
  • Damage Resistances: acid, cold, fire, lightning, thunder; bludgeoning, piercing and slashing from nonmagical weapons
  • Condition Immunities: exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained
  • Senses: darkvision 120 ft., passive Perception 11
  • Languages: the languages it knew in life

Special Abilities

  • Amorphous: The overshadow can move through a space as narrow as 1 inch wide without squeezing.
  • Shadow Stealth: While in dim light or darkness, the overshadow can take the Hide action as a bonus action.
  • Sunlight Weakness: While in sunlight, the overshadow has disadvantage on attack rolls, ability checks, and saving throws.

Actions

  • Multiattack: The overshadow makes two strength drain attacks.
  • Strength Drain: Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 13 (2d8 + 4) necrotic damage, and the target's Strength score is reduced by 1d4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.
  • Bringer of Darkness: The overshadow dims the light around it. The radius of each light source within 60 feet of it is halved for 1 minute. The overshadow can't use this action while in sunlight.