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5ead/monsters/md/tome_of_beasts_2/glacier-behemoth.md
2025-06-07 07:58:30 -05:00

1.8 KiB

Glacier Behemoth

Huge Beast unaligned

  • Armor Class: 18 (natural armor)
  • Hit Points: 172 (15d12+75)
  • Speed: burrow 20 ft. walk 20 ft.
  • Challenge Rating: 12 (8,400 XP)
  • Source: Tome of Beasts 2, page 177
STR DEX CON INT WIS CHA
24 (+7) 3 (-4) 21 (+5) 4 (-3) 14 (+2) 7 (-2)
  • Saving Throws: Con +9, Wis +6
  • Skills: athletics +11, perception +6
  • Damage Immunities: cold
  • Damage Resistances: bludgeoning, piercing, and slashing from nonmagical attacks
  • Condition Immunities: grappled, prone, restrained
  • Senses: darkvision 60 ft., tremorsense 60 ft., passive Perception 16
  • Languages:

Special Abilities

  • Ground Disruptor: When the glacier behemoth moves, it can choose to make the area it moves through difficult terrain. When it uses Inexorable Charge, it automatically makes the ground difficult terrain.
  • Unstoppable: Difficult terrain composed of ice, rocks, sand, or natural vegetation, living or dead, doesn't cost the glacier behemoth extra movement. Its speed can't be reduced by any effect.

Actions

  • Multiattack: The glacier behemoth makes two bite attacks.
  • Bite: Melee Weapon Attack: +11 to hit, reach 5 ft., one creature. Hit: 33 (4d12 + 7) piercing damage.
  • Inexorable Charge: If the glacier behemoth moves at least 10 feet, it can then use this action to continue moving in a 40-foot line that is 15 feet wide. Each creature in this line must make a DC 17 Dexterity saving throw. On a failure, a creature takes 35 (10d6) bludgeoning damage and is knocked prone. On a success, a creature takes half the damage and isn't knocked prone. The glacier behemoth's movement along this line doesn't provoke opportunity attacks.