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5ead/monsters/md/tome_of_beasts_2/chimeric-phantom.md
2025-06-07 07:58:30 -05:00

1.5 KiB

Chimeric Phantom

Medium Undead chaotic neutral

  • Armor Class: 11
  • Hit Points: 36 (8d8)
  • Speed: walk 0 ft. hover True ft. fly 40 ft.
  • Challenge Rating: 2 (450 XP)
  • Source: Tome of Beasts 2, page 62
STR DEX CON INT WIS CHA
12 (+1) 13 (+1) 10 (+0) 13 (+1) 14 (+2) 5 (-3)
  • Skills:
  • Damage Immunities: poison
  • Damage Resistances: acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
  • Condition Immunities: charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained
  • Senses: darkvision 60 ft. passive Perception 11
  • Languages: any languages its constituent souls knew in life

Special Abilities

  • Frightening Madness: A chimeric phantom's madness unnerves those nearby. Any creature that starts its turn within 10 feet of the chimeric phantom must succeed on a DC 12 Wisdom saving throw or be frightened until the start of its next turn. On a successful saving throw, the creature is immune to the chimeric phantom's Frightening Madness for 24 hours.
  • Incorporeal Movement: The chimeric phantom can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Actions

  • Multiattack: The chimeric phantom makes two Maddening Grasp attacks.
  • Maddening Grasp: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) necrotic damage.