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5ead/monsters/md/tome_of_beasts_2/cavefish-zombie.md
2025-06-07 07:58:30 -05:00

1.2 KiB
Raw Blame History

Cavefish Zombie

Medium Undead neutral evil

  • Armor Class: 10
  • Hit Points: 37 (5d8+15)
  • Speed: swim 40 ft. walk 20 ft.
  • Challenge Rating: 1/2 (100 XP)
  • Source: Tome of Beasts 2, page 384
STR DEX CON INT WIS CHA
15 (+2) 10 (+0) 16 (+3) 3 (-4) 6 (-2) 3 (-4)
  • Saving Throws: Wis +0
  • Skills:
  • Damage Immunities: poison
  • Condition Immunities: poisoned
  • Senses: darkvision 60 ft., passive Perception 8
  • Languages: understands the languages it knew in life but cant speak

Special Abilities

  • Stench: Any creature that starts its turn within 5 feet of the cavefish zombie must succeed on a DC 10 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the zombie's Stench for 24 hours.
  • Undead Fortitude: If damage reduces the cavefish zombie to 0 hp, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hp instead.

Actions

  • Slam: Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) bludgeoning damage.