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5ead/monsters/md/tome_of_beasts_2/ash-phoenix.md
2025-06-07 07:58:30 -05:00

2.2 KiB

Ash Phoenix

Large Undead neutral evil

  • Armor Class: 15
  • Hit Points: 105 (14d10+28)
  • Speed: fly 90 ft. hover True ft. walk 0 ft.
  • Challenge Rating: 9 (5,000 XP)
  • Source: Tome of Beasts 2, page 28
STR DEX CON INT WIS CHA
17 (+3) 20 (+5) 15 (+2) 8 (-1) 14 (+2) 9 (-1)
  • Saving Throws: Wis +5
  • Skills: perception +5, stealth +8
  • Damage Vulnerabilities: radiant
  • Damage Immunities: necrotic, poison
  • Damage Resistances: bludgeoning, piercing, and slashing from nonmagical attacks
  • Condition Immunities: exhaustion, paralyzed, petrified, poisoned, prone
  • Senses: darkvision 120 ft., passive Perception 15
  • Languages:

Special Abilities

  • False Appearance: While the ash phoenix hovers and remains motionless, except for drifting on air currents, it is indistinguishable from a normal cloud of ash and smoke.
  • Rejuvenation: If the ash phoenix's birth site hasn't been purified by holy rites, a destroyed ash phoenix gains a new body in 1d10 days, regaining all its hp and becoming active again. The new body appears within 5 feet of its birth site.
  • Shadow Stealth: While in dim light or darkness, the ash phoenix can take the Hide action as a bonus action.
  • Wind Weakness: While in an area of strong wind (at least 20 miles per hour), the ash phoenix has disadvantage on attack rolls and ability checks.

Actions

  • Multiattack: The ash phoenix makes two ash talon attacks. If both attacks hit the same target, the phoenix plunges its beak into the target, and the target must succeed on a DC 16 Strength saving throw or take 7 (2d6) necrotic damage. The ash phoenix regains hp equal to half the necrotic damage dealt.
  • Ash Talons: Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage plus 7 (2d6) fire damage.
  • Ash Storm (Recharge 5-6): The ash phoenix furiously beats its wings, throwing clinging ash into a 30-foot cone. Each creature in the area must make a DC 16 Dexterity saving throw. On a failure, a creature takes 28 (8d6) necrotic damage and is blinded until the end of its next turn. On a success, a creature takes half the damage and isn't blinded.