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5ead/monsters/md/creature_codex/yaga-goo.md
2025-06-07 07:58:30 -05:00

2.3 KiB

Yaga Goo

Small Ooze neutral evil

  • Armor Class: 14
  • Hit Points: 85 (10d6+50)
  • Speed: climb 20 ft. walk 20 ft.
  • Challenge Rating: 5 (1,800 XP)
  • Source: Creature Codex, page 389
STR DEX CON INT WIS CHA
11 (+0) 18 (+4) 20 (+5) 14 (+2) 12 (+1) 11 (+0)
  • Saving Throws: Wis +4
  • Skills: stealth +10
  • Damage Immunities: necrotic
  • Condition Immunities: blinded, charmed, deafened, exhaustion, frightened, prone
  • Senses: blindsight 60 ft. (blind beyond this radius), passive Perception 11
  • Languages: understands Common but can't speak

Special Abilities

  • Amorphous: The goo can move through a space as narrow as 1 inch wide without squeezing.
  • Deadly to Fey: The goo has advantage on attack rolls against fey and any creature with the Fey Ancestry trait.
  • Spider Climb: The goo can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Actions

  • Multiattack: The Yaga goo makes two pseudopod attacks. When its Foul Transit is available, it can use Foul Transit in place of one pseudopod attack.
  • Pseudopod: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage plus 3 (1d6) necrotic damage.
  • Foul Transit (Recharge 4-6): The goo teleports to an unoccupied space it can see within 50 feet, leaving behind a wretched puddle in the space it previously occupied. A creature within 5 feet of the space the goo left must succeed on a DC 16 Constitution saving throw or take 10 (3d6) necrotic damage and become poisoned until the end of its next turn. The first time a creature enters the puddle's space or if a creature starts its turn in the puddle's space it takes 10 (3d6) necrotic damage and is poisoned. The puddle lasts for 1 minute or until the goo that created it is killed.

Reactions

  • Puddle Splash: When a creature the Yaga goo can see targets it with a melee attack while within 5 feet of the goo, the goo can teleport to a puddle created by its Foul Transit, if that puddle's space is unoccupied, negating the damage from the attack. If it does, the attacker must succeed on a DC 16 Constitution saving throw or take 10 (3d6) necrotic damage and become poisoned until the end of its next turn.