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5ead/monsters/md/creature_codex/witch-queen.md
2025-06-07 07:58:30 -05:00

1.7 KiB

Witch Queen

Small Humanoid chaotic evil

  • Armor Class: 15 (studded leather armor)
  • Hit Points: 77 (14d6+28)
  • Speed: walk 30 ft.
  • Challenge Rating: 5 (1,800 XP)
  • Source: Creature Codex, page 97
STR DEX CON INT WIS CHA
9 (-1) 16 (+3) 14 (+2) 11 (+0) 9 (-1) 16 (+3)
  • Skills: arcana +3, stealth +6
  • Senses: darkvision 120 ft., passive Perception 9
  • Languages: Common, Dwarvish, Undercommon

Special Abilities

  • Heightened Spell (3/Day): As a bonus action, a target of the witch queen's choice within 60 feet of her has disadvantage on its saving throw against her next spell.
  • Magic Resistance: The witch queen has advantage on saving throws against spells and other magical effects.
  • Sunlight Sensitivity: While in sunlight, the witch queen has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
  • Spellcasting: The witch queen is an 8th-level spellcaster. Her spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). She has the following wizard spells prepared: Cantrips (at will): acid splash, mage hand, message, ray of frost 1st level (4 slots): burning hands, magic missile, sleep 2nd level (3 slots): invisibility, spider climb, suggestion 3rd level (3 slots): blink, fear, lightning bolt 4th level (2 slots): blight, confusion

Actions

  • Maddening Scimitar: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage. If the target is a creature, it must succeed on a DC 14 Charisma saving throw or use its reaction to move up to its speed and make a melee attack against the nearest enemy of the witch queen.