Files
5ead/monsters/md/creature_codex/shantak.md
2025-06-07 07:58:30 -05:00

2.4 KiB

Shantak

Large Monstrosity lawful evil

  • Armor Class: 16 (natural armor)
  • Hit Points: 123 (13d10+52)
  • Speed: fly 60 ft. walk 10 ft.
  • Challenge Rating: 5 (1,800 XP)
  • Source: Creature Codex, page 328
STR DEX CON INT WIS CHA
18 (+4) 12 (+1) 18 (+4) 6 (-2) 14 (+2) 8 (-1)
  • Saving Throws: Con +7, Wis +5
  • Skills: perception +5
  • Damage Resistances: necrotic
  • Senses: darkvision 120 ft., passive Perception 15
  • Languages: understands Common and Void Speech, but can't speak

Special Abilities

  • Eldritch Sight: Magical darkness doesn't impede the shantak's darkvision.
  • Flyby: The shantak doesn't provoke an opportunity attack when it flies out of an enemy's reach.
  • Keen Sight and Smell: The shantak has advantage on Wisdom (Perception) checks that rely on sight or smell.
  • Magic Resistance: The shantak has advantage on saving throws against spells and other magical effects.
  • Pack Tactics: The shantak has advantage on attack rolls against a creature if at least one of the shantak's allies is within 5 feet of the creature and the ally isn't incapacitated.
  • Unctuous Hide: A shantak's hide is very slippery. A rider can dismount a shantak without any penalty to movement speed. If an effect moves the shantak against its will while a creature is on it, the creature must succeed on a DC 15 Dexterity saving throw or fall off the shantak, landing prone in a space within 5 feet of it. If a rider is knocked prone or unconscious while mounted, it must make the same saving throw. In addition, the shantak can attempt to shake off a rider as a bonus action, forcing the rider to make the saving throw to stay mounted.

Actions

  • Multiattack: The shantak makes two attacks: one with its bite and one with its talons.
  • Bite: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage plus 5 (1d10) necrotic damage.
  • Talons: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage plus 5 (1d10) necrotic damage.
  • Insane Tittering (Recharge 4-6): The shantak emits a horrific screech. Each non-shantak creature within 60 feet of it that can hear it must succeed on a DC 15 Constitution saving throw or be frightened until the end of the shantak's next turn. The shantak can choose to include or exclude its rider when using this action.