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5ead/monsters/md/creature_codex/lotus-golem.md
2025-06-07 07:58:30 -05:00

2.2 KiB

Lotus Golem

Large Construct unaligned

  • Armor Class: 14
  • Hit Points: 82 (11d10+22)
  • Speed: walk 30 ft.
  • Challenge Rating: 9 (5,000 XP)
  • Source: Creature Codex, page 201
STR DEX CON INT WIS CHA
14 (+2) 19 (+4) 14 (+2) 6 (-2) 12 (+1) 4 (-3)
  • Saving Throws: Str +6, Dex +8
  • Skills: athletics +6, perception +9
  • Damage Immunities: cold, fire, poison, psychic
  • Damage Resistances: bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine
  • Condition Immunities: charmed, exhaustion, frightened, paralyzed, petrified, poisoned
  • Senses: darkvision 60 ft., passive Perception 19
  • Languages: understands the languages of its creator but can't speak

Special Abilities

  • Arcane Pool: The lotus golem absorbs energy from nearby spellcasting. Most lotus golems hold 1 charge point at any given time but can hold up to 4. As a bonus action while casting a spell within 5 feet of the lotus golem, the golem's controller can expend the golem's charge points to cast the spell without expending a spell slot. To do so, the controller must expend a number of charge points equal to the level of the spell.
  • Immutable Form: The golem is immune to any spell or effect that would alter its form.
  • Magic Resistance: The golem has advantage on saving throws against spells and other magical effects.
  • Magic Weapons: The golem's weapon attacks are magical.
  • Water Walker: The golem can move across the surface of water as if it were harmless, solid ground. This trait works like the water walk spell.

Actions

  • Multiattack: The lotus golem makes two arcane water attacks.
  • Arcane Water: Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 15 (2d12 + 2) bludgeoning damage plus 7 (2d6) force damage.

Reactions

  • Arcane Absorption: When a spell is cast within 30 feet of it, the golem absorbs some of the spell's potency. If it is a spell that forces a saving throw, the DC to succeed drops by 2. If it is a spell with an attack roll, the attack roll has disadvantage. The golem regains 20 hp and gains 1 charge point in its Arcane Pool.