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5ead/monsters/md/creature_codex/living-star.md
2025-06-07 07:58:30 -05:00

2.2 KiB

Living Star

Huge Celestial any alignment

  • Armor Class: 19 (natural armor)
  • Hit Points: 207 (18d12+90)
  • Speed: fly 60 ft. walk 0 ft.
  • Challenge Rating: 19 (22,000 XP)
  • Source: Creature Codex, page 256
STR DEX CON INT WIS CHA
24 (+7) 22 (+6) 21 (+5) 21 (+5) 19 (+4) 22 (+6)
  • Saving Throws: Dex +12, Con +11, Wis +10
  • Skills: acrobatics +12, insight +10, perception +10, persuasion +12
  • Damage Immunities: necrotic, poison, radiant
  • Damage Resistances: bludgeoning, piercing, and slashing from nonmagical attacks
  • Condition Immunities: charmed, frightened, poisoned, stunned
  • Senses: truesight 120 ft., passive Perception 20
  • Languages: Celestial, Common

Special Abilities

  • Magic Resistance: The living star has advantage on saving throws against spells and other magical effects.
  • Resize: As a bonus action, the living star can change its size. This trait works like the enlarge/reduce spell, except it deals 2d4 extra damage when enlarged and 2d4 less damage when reduced.
  • Starshine: A creature that starts its turn within 30 feet of the living star must make a DC 19 Intelligence saving throw. On a failed save, the creature is blinded for 1 minute. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the living star's Starshine for the next 24 hours.
  • Supernova: When a living star dies, it erupts, and each creature within 30 feet of it must make a DC 19 Dexterity saving throw, taking 56 (16d6) radiant damage on a failed save, or half as much damage on a successful one. A creature reduced to 0 hp by this damage dies.

Actions

  • Multiattack: The living star makes three starflare attacks. It can use its Silvered Ray in place of one starflare attack.
  • Starflare: Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage plus 14 (4d6) radiant damage.
  • Silvered Ray: Ranged Spell Attack: +12 to hit, range 150 ft., one target. Hit: 28 (4d10 + 6) radiant damage, and the target must succeed on a DC 19 Charisma saving throw or be stunned until the end of its next turn.