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5ead/monsters/md/creature_codex/foxin.md
2025-06-07 07:58:30 -05:00

1.6 KiB

Foxin

Small Fey neutral

  • Armor Class: 14 (natural armor)
  • Hit Points: 16 (3d6+6)
  • Speed: walk 40 ft.
  • Challenge Rating: 1/2 (100 XP)
  • Source: Creature Codex, page 163
STR DEX CON INT WIS CHA
14 (+2) 16 (+3) 14 (+2) 10 (+0) 14 (+2) 16 (+3)
  • Skills: perception +4
  • Condition Immunities: charmed
  • Senses: darkvision 60 ft., passive Perception 14
  • Languages: understands Common and Sylvan but can't speak

Special Abilities

  • Keen Senses: The foxin has advantage on Wisdom (Perception) checks that rely on sight, hearing, or smell.
  • Neutral Presence: A foxin naturally emits an air of total belonging. It doesn't go unnoticed, but other creatures always behave as though the foxin's presence is normal and unobtrusive.

Actions

  • Bite: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage, and the target must succeed on a DC 12 Strength saving throw or be knocked prone.
  • Illusory Calm: The foxin targets any number of non-foxin creatures within 30 feet. Each creature in that area must succeed on a DC 13 Wisdom saving throw or be treated as charmed against all enemies and dangers for 1 minute. A charmed creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the foxin's Illusory Calm for the next 24 hours. A creature has advantage on the saving throw if it suffers any harm while charmed.