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5ead/monsters/md/creature_codex/fire-imp.md
2025-06-07 07:58:30 -05:00

1.7 KiB

Fire Imp

Tiny Fiend lawful evil

  • Armor Class: 13 (natural armor)
  • Hit Points: 14 (4d4+4)
  • Speed: fly 40 ft. walk 20 ft.
  • Challenge Rating: 1/2 (100 XP)
  • Source: Creature Codex, page 103
STR DEX CON INT WIS CHA
5 (-3) 14 (+2) 12 (+1) 10 (+0) 10 (+0) 14 (+2)
  • Skills: deception +3, stealth +4
  • Damage Immunities: fire, poison
  • Damage Resistances: cold; bludgeoning, piercing, and slashing from nonmagical attacks not made with silver
  • Condition Immunities: poisoned
  • Senses: darkvision 120 ft., passive Perception 10
  • Languages: Common, Infernal

Special Abilities

  • Devil's Sight: Magical darkness doesn't impede the imp's darkvision.
  • Fire Absorption: Whenever the imp is subjected to fire damage, it takes no damage and instead regains a number of hp equal to the fire damage dealt.
  • Heat Metal (1/Day): As a bonus action, the imp casts the heat metal spell without expending any material components (spell save DC 12).
  • Magic Resistance: The imp has advantage on saving throws against spells and other magical effects.

Actions

  • Fire Touch: Melee Spell Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) fire damage and if the target is a flammable object that isn't being worn or carried, it also catches fire. If the target is a creature, it must succeed on a DC 12 Dexterity saving throw or take another 2 (1d4) fire damage at the start of its next turn.
  • Hurl Flame: Ranged Spell Attack: +4 to hit, range 150 ft., one target. Hit: 5 (2d4) fire damage and if the target is a flammable object that isn't being worn or carried, it also catches fire.