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5ead/monsters/md/creature_codex/ecstatic-bloom.md
2025-06-07 07:58:30 -05:00

2.0 KiB

Ecstatic Bloom

Huge Celestial neutral good

  • Armor Class: 15 (natural armor)
  • Hit Points: 171 (18d12+54)
  • Speed: walk 10 ft.
  • Challenge Rating: 11 (7,200 XP)
  • Source: Creature Codex, page 303
STR DEX CON INT WIS CHA
10 (+0) 9 (-1) 16 (+3) 20 (+5) 19 (+4) 14 (+2)
  • Saving Throws: Int +9, Wis +9
  • Skills: insight +9, perception +9
  • Damage Vulnerabilities: fire
  • Damage Immunities: radiant
  • Condition Immunities: charmed, frightened
  • Senses: truesight 120 ft. (blind beyond this radius), passive Perception 19
  • Languages: all, telepathy 120 ft.

Special Abilities

  • Aura of Life: When an undead creature starts its turn within 30 feet of the bloom, it must succeed on a DC 17 Wisdom saving throw or be turned until the end of its next turn.
  • Blessed Regrowth: At the start of each of the ecstatic bloom's turns, the bloom and each good-aligned creature, including the bloom, within 10 feet of it regains 4 (1d8) hp. If the bloom takes fire damage, this trait doesn't function at the start of the bloom's next turn. The ecstatic bloom dies only if it starts its turn with 0 hp and doesn't regain hp from this trait.
  • Foster the Trees: Alabaster trees within 60 feet of the ecstatic bloom have advantage on all saving throws.
  • Like Calls to Like: The ecstatic bloom knows if a creature within 120 feet of it is good-aligned or not.

Actions

  • Multiattack: The ecstatic bloom makes three gilded beam attacks.
  • Gilded Beam: Ranged Spell Attack: +9 to hit, range 150 ft., one target. Hit: 27 (6d8) radiant damage.
  • Castigate (Recharges after a Short or Long Rest): The bloom summons a chorus of booming celestial voices that descend into the minds of nearby creatures. Each creature within 30 feet of the bloom must succeed on a DC 17 Wisdom saving throw or be stunned until the end of its next turn. Castigate only affects non-good-aligned creatures with an Intelligence of 5 or higher.