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5ead/monsters/md/creature_codex/carbuncle.md
2025-06-07 07:58:30 -05:00

1.4 KiB

Carbuncle

Small Monstrosity chaotic good

  • Armor Class: 12
  • Hit Points: 36 (8d6+8)
  • Speed: climb 20 ft. walk 40 ft.
  • Challenge Rating: 1 (200 XP)
  • Source: Creature Codex, page 57
STR DEX CON INT WIS CHA
8 (-1) 14 (+2) 12 (+1) 11 (+0) 16 (+3) 12 (+1)
  • Skills: perception +5, stealth +6
  • Condition Immunities: charmed
  • Senses: darkvision 60 ft., passive Perception 15
  • Languages: Carbuncle, Common

Special Abilities

  • Gem Illumination: As a bonus action, the carbuncle can cause its garnet to glow or not. While glowing, the garnet sheds bright light in a 10-foot radius and dim light for an additional 10 feet.
  • Jungle Camouflage: The carbuncle has advantage on Dexterity (Stealth) checks made to hide in jungle terrain.

Actions

  • Multiattack: The carbuncle makes one bite attack and one claw attack.
  • Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
  • Claw: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
  • Light Beam (Recharge 5-6): The carbuncle shoots a 30-foot-long, 5-foot-wide line of scintillating light from the garnet on its forehead. Each creature in that line must make a DC 13 Dexterity saving throw, taking 10 (3d6) radiant damage on a failed save, or half as much damage on a successful one.