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5ead/monsters/md/creature_codex/adult-wasteland-dragon.md
2025-06-07 07:58:30 -05:00

2.6 KiB

Adult Wasteland Dragon

Huge Dragon chaotic evil

  • Armor Class: 18 (natural armor)
  • Hit Points: 225 (18d12+108)
  • Speed: burrow 30 ft. climb 40 ft. fly 70 ft. walk 40 ft.
  • Challenge Rating: 17 (18,000 XP)
  • Source: Creature Codex, page 118
STR DEX CON INT WIS CHA
26 (+8) 10 (+0) 21 (+5) 14 (+2) 13 (+1) 16 (+3)
  • Saving Throws: Dex +6, Con +11
  • Skills: perception +6, stealth +5
  • Damage Immunities: force
  • Senses: blindsight 60 ft., darkvision 120 ft., passive Perception 16
  • Languages: Common, Draconic

Special Abilities

  • Legendary Resistance (3/Day): If the dragon fails a saving throw, it can choose to succeed instead.

Actions

  • Multiattack: The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
  • Bite: Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 19 (2d10 + 8) piercing damage.
  • Claw: Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 15 (2d6 + 8) slashing damage.
  • Tail: Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage.
  • Frightful Presence: Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 18 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.
  • Warped Energy Breath (Recharge 5-6): The dragon blasts warped arcane energy in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 18 Dexterity saving throw, taking 49 (11d8) force damage on a failed save, or half as much damage on a successful one.

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

Legendary Actions

  • Detect: The dragon makes a Wisdom (Perception) check.
  • Tail Attack: The dragon makes a tail attack.
  • Wing Attack (Costs 2 Actions): The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 18 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.