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5ead/monsters/md/a5e_monstrous_menagerie/young-gold-dragon-a5e.md
2025-06-07 07:58:30 -05:00

1.9 KiB

Young Gold Dragon

Large Dragon

  • Armor Class: 18
  • Hit Points: 157 (15d10+75)
  • Speed: walk 40 ft. fly 80 ft. swim 40 ft.
  • Challenge Rating: 10 (5,900 XP)
  • Source: A5e Monstrous Menagerie, page 173
STR DEX CON INT WIS CHA
22 (+6) 14 (+2) 20 (+5) 16 (+3) 12 (+1) 20 (+5)
  • Saving Throws: Dex +6, Con +9, Wis +5, Cha +9
  • Skills: insight +5, perception +5, persuasion +9, stealth +6
  • Damage Immunities: fire
  • Senses: blindsight 30 ft., darkvision 120 ft., passive Perception 18
  • Languages: Common, Draconic

Special Abilities

  • Valor: Creatures of the dragons choice within 30 feet gain a +1 bonus to saving throws and are immune to the charmed and frightened conditions.
  • Innate Spellcasting: The dragons spellcasting ability is Charisma (save DC 17). It can innately cast the following spells, requiring no material components. 3/day each:bless, healing word

Actions

  • Multiattack: The dragon attacks with its bite and twice with its claws.
  • Bite: Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 22 (3d10 + 6) piercing damage plus 4 (1d8) fire damage.
  • Claws: Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 6) slashing damage.
  • Breath Weapons (Recharge 5-6): The dragon uses one of the following breath weapons:
  • Molten Breath: The dragon exhales molten gold in a 30-foot cone. Each creature in the area makes a DC 17 Dexterity saving throw taking 49 (9d10) fire damage on a failed save or half damage on a success.
  • Weakening Breath: The dragon exhales gas in a 30-foot cone. Each creature in the area must succeed on a DC 17 Constitution saving throw or suffer disadvantage on weapon attack rolls for 1 minute. A weakened creature repeats the saving throw at the end of each of its turns ending the effect on a success.