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5ead/monsters/md/a5e_monstrous_menagerie/young-blue-dragon-a5e.md
2025-06-07 07:58:30 -05:00

1.8 KiB

Young Blue Dragon

Large Dragon

  • Armor Class: 18
  • Hit Points: 152 (16d10+64)
  • Speed: walk 40 ft. burrow 20 ft. fly 80 ft. swim 20 ft.
  • Challenge Rating: 10 (5,900 XP)
  • Source: A5e Monstrous Menagerie, page 108
STR DEX CON INT WIS CHA
20 (+5) 10 (+0) 18 (+4) 14 (+2) 12 (+1) 16 (+3)
  • Saving Throws: Dex +4, Con +8, Wis +5, Cha +7
  • Skills: perception +5, stealth +4, survival +5
  • Damage Immunities: lightning
  • Senses: blindsight 30 ft., tremorsense 30 ft., darkvision 120 ft., passive Perception 18
  • Languages: Common, Draconic

Special Abilities

  • Desert Farer: The dragon ignores difficult terrain or obscurement caused by sand or gravel, even while flying. Additionally, it ignores the effects of extreme heat.
  • Dune Splitter: The dragon can remain submerged in sand and gravel for up to 4 hours. It has advantage on Stealth checks to hide in this way.
  • Innate Spellcasting: The dragons spellcasting ability is Charisma (save DC 15). It can innately cast the following spells, requiring no material components. 3/day each:blur, silent image

Actions

  • Multiattack: The dragon attacks once with its bite and twice with its claws.
  • Bite: Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 21 (3d10 + 5) piercing damage plus 4 (1d8) lightning damage.
  • Claw: Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage.
  • Lightning Breath (Recharge 5-6): The dragon exhales a 60-foot-long 5-foot-wide line of lightning. Each creature in that area makes a DC 16 Dexterity saving throw taking 44 (8d10) lightning damage on a failed save or half damage on a success. A creature that fails the save can't take reactions until the end of its next turn.