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5ead/monsters/md/a5e_monstrous_menagerie/will-o-wisp-a5e.md
2025-06-07 07:58:30 -05:00

1.8 KiB

Will-o-Wisp

Small Undead

  • Armor Class: 17
  • Hit Points: 28 (8d6)
  • Speed: walk 0 ft. fly 50 ft.
  • Challenge Rating: 2 (450 XP)
  • Source: A5e Monstrous Menagerie, page 425
STR DEX CON INT WIS CHA
2 (-4) 24 (+7) 10 (+0) 12 (+1) 14 (+2) 12 (+1)
  • Skills:
  • Damage Immunities: lightning, poison
  • Damage Resistances: acid, cold, fire, necrotic, thunder; damage from nonmagical weapons
  • Condition Immunities: fatigue, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
  • Senses: darkvision 120 ft., passive Perception 12
  • Languages: the languages it knew in life

Special Abilities

  • Conductive: Each time a creature touches the will-o-wisp or hits it with a metal melee weapon for the first time on a turn, the creature takes 7 (2d6) lightning damage. This trait doesnt function while the will-o-wisps glow is extinguished.
  • Insubstantial: The will-o-wisp can't pick up or move objects or creatures. It can move through creatures and objects. It takes 5 (1d10) force damage if it ends its turn inside an object.
  • Treasure Sense: The will-o-wisp knows the location of coins, gems, and other nonmagical wealth within 500 feet.
  • Undead Nature: A will-o-wisp doesnt require air, sustenance, or sleep.

Actions

  • Shock: Melee Spell Attack: +4 to hit, reach 5 ft., one target. Hit: 10 (3d6) lightning damage. The will-o-wisp can't make this attack while its glow is extinguished.

Bonus Actions

  • Illumination: The will-o-wisp alters the radius of its glow (shedding bright light in a 5- to 20-foot radius and dim light for the same number of feet beyond that radius), changes the color of its glow, or extinguishes its glow (making it invisible).