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5ead/monsters/md/a5e_monstrous_menagerie/scarecrow-harvester-a5e.md
2025-06-07 07:58:30 -05:00

2.4 KiB

Scarecrow Harvester

Medium Construct

  • Armor Class: 14
  • Hit Points: 67 (9d8+27)
  • Speed: walk 40 ft.
  • Challenge Rating: 4 (1,100 XP)
  • Source: A5e Monstrous Menagerie, page 383
STR DEX CON INT WIS CHA
16 (+3) 18 (+4) 16 (+3) 12 (+1) 14 (+2) 16 (+3)
  • Skills:
  • Damage Immunities: poison
  • Damage Resistances: bludgeoning, piercing
  • Condition Immunities: charmed, fatigue, frightened, paralyzed, petrified, poisoned
  • Senses: darkvision 60 ft., passive Perception 12
  • Languages: understands the languages of its creator but can't speak

Special Abilities

  • Flammable: After taking fire damage, the scarecrow catches fire and takes 5 (1d10) ongoing fire damage if it isnt already suffering ongoing fire damage. A creature can spend an action to extinguish this fire.
  • Spell-created: The DC for dispel magic to disable this creature is 19. A disabled scarecrow is inanimate. After one hour, it becomes animate again unless its body has been destroyed.

Actions

  • Multiattack: The scarecrow uses Scare and makes two claw attacks.
  • Claw: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage plus 3 (1d6) necrotic damage.
  • Scare: Each creature of the scarecrows choice within 30 feet that can see the scarecrow makes a DC 13 Wisdom saving throw. On a failure it is magically frightened for 1 minute. It repeats the saving throw at the end of each of its turns ending the effect on itself on a success. If a creatures saving throw is successful or the effect ends for it it is immune to Scare for 24 hours.
  • Fire Breath (Recharge 4-6): The scarecrow exhales fire in a 30-foot cone. Each creature in the area makes a DC 13 Dexterity saving throw taking 14 (4d6) fire damage on a failed save or half damage on a success.
  • Pumpkin Head (1/Day): The scarecrow throws its head up to 60 feet. Each creature within 20 feet of the head makes a DC 13 Dexterity saving throw taking 21 (6d6) fire damage on a failed save or half damage on a success. After using this action the scarecrow no longer has a head. It can still use its senses but can no longer use Fire Breath. It can create a new head when it finishes a long rest.
  • Invisibility (1/Day): The scarecrow along with any mount it is riding is invisible for 1 hour or until it attacks or uses Scare Fire Breath or Pumpkin Head.