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5ead/monsters/md/a5e_monstrous_menagerie/merclops-a5e.md
2025-06-07 07:58:30 -05:00

1.6 KiB

Merclops

Huge Giant

  • Armor Class: 13
  • Hit Points: 126 (11d12+55)
  • Speed: swim 60 ft.
  • Challenge Rating: 7 (2,900 XP)
  • Source: A5e Monstrous Menagerie, page 58
STR DEX CON INT WIS CHA
20 (+5) 10 (+0) 20 (+5) 8 (-1) 10 (+0) 10 (+0)
  • Skills: animal +0, survival +3
  • Senses: passive Perception 10
  • Languages: Giant

Special Abilities

  • Panicked Rage: While a merclops is frightened and the source of its fear is in sight, it makes attack rolls with advantage instead of disadvantage.
  • Poor Depth Perception: The merclops makes all ranged attacks with disadvantage.
  • Aquatic: The merclops can breathe underwater.

Actions

  • Multiattack: The merclops makes two melee attacks.
  • Club: Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 18 (3d8 + 5) bludgeoning damage.
  • Harpoon: Melee or Ranged Weapon Attack: +8 to hit, reach 10 ft. or range 90 ft. (see Poor Depth Perception) one target. Hit: 27 (4d10 + 5) piercing damage. The target makes a DC 16 Strength saving throw. On a failure the merclops pulls the target up to 30 feet toward the merclops.

Bonus Actions

  • Thick Skulled (1/Day): The merclops can end one condition on itself that was imposed through a failed Wisdom saving throw.

Reactions

  • Big Windup: When a creature hits the merclops with a melee attack, the merclops readies a powerful strike against its attacker. The merclops has advantage on the next club attack it makes against the attacker before the end of its next turn.