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5ead/monsters/md/5.1_srd_(2015_mm)/winter-wolf.md
2025-06-07 07:58:30 -05:00

1.4 KiB

Winter Wolf

Large Monstrosity neutral evil

  • Armor Class: 13 (natural armor)
  • Hit Points: 75 (10d10+20)
  • Speed: walk 50 ft.
  • Challenge Rating: 3 (700 XP)
  • Source: 5.1 SRD (2015 MM), page 392
STR DEX CON INT WIS CHA
18 (+4) 13 (+1) 14 (+2) 7 (-2) 12 (+1) 8 (-1)
  • Skills: perception +5, stealth +3
  • Damage Immunities: cold
  • Senses: passive Perception 15
  • Languages: Common, Giant, Winter Wolf

Special Abilities

  • Keen Hearing and Smell: The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
  • Pack Tactics: The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 ft. of the creature and the ally isn't incapacitated.
  • Snow Camouflage: The wolf has advantage on Dexterity (Stealth) checks made to hide in snowy terrain.

Actions

  • Bite: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.
  • Cold Breath (Recharge 5-6): The wolf exhales a blast of freezing wind in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 18 (4d8) cold damage on a failed save, or half as much damage on a successful one.