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5ead/monsters/md/5.1_srd_(2015_mm)/rust-monster.md
2025-06-07 07:58:30 -05:00

1.7 KiB

Rust Monster

Medium Monstrosity unaligned

  • Armor Class: 14 (natural armor)
  • Hit Points: 27 (5d8+5)
  • Speed: walk 40 ft.
  • Challenge Rating: 1/2 (100 XP)
  • Source: 5.1 SRD (2015 MM), page 343
STR DEX CON INT WIS CHA
13 (+1) 12 (+1) 13 (+1) 2 (-4) 13 (+1) 6 (-2)
  • Skills:
  • Senses: darkvision 60 ft., passive Perception 11
  • Languages:

Special Abilities

  • Iron Scent: The rust monster can pinpoint, by scent, the location of ferrous metal within 30 feet of it.
  • Rust Metal: Any nonmagical weapon made of metal that hits the rust monster corrodes. After dealing damage, the weapon takes a permanent and cumulative -1 penalty to damage rolls. If its penalty drops to -5, the weapon is destroyed. Non magical ammunition made of metal that hits the rust monster is destroyed after dealing damage.

Actions

  • Bite: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) piercing damage.
  • Antennae: The rust monster corrodes a nonmagical ferrous metal object it can see within 5 feet of it. If the object isn't being worn or carried, the touch destroys a 1-foot cube of it. If the object is being worn or carried by a creature, the creature can make a DC 11 Dexterity saving throw to avoid the rust monster's touch.
    If the object touched is either metal armor or a metal shield being worn or carried, its takes a permanent and cumulative -1 penalty to the AC it offers. Armor reduced to an AC of 10 or a shield that drops to a +0 bonus is destroyed. If the object touched is a held metal weapon, it rusts as described in the Rust Metal trait.