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5ead/monsters/md/5.1_srd_(2015_mm)/minotaur-skeleton.md
2025-06-07 07:58:30 -05:00

1.1 KiB

Minotaur Skeleton

Large Undead lawful evil

  • Armor Class: 12 (natural armor)
  • Hit Points: 67 (9d10+18)
  • Speed: walk 40 ft.
  • Challenge Rating: 2 (450 XP)
  • Source: 5.1 SRD (2015 MM), page 346
STR DEX CON INT WIS CHA
18 (+4) 11 (+0) 15 (+2) 6 (-2) 8 (-1) 5 (-3)
  • Skills:
  • Damage Vulnerabilities: bludgeoning
  • Damage Immunities: poison
  • Condition Immunities: exhaustion, poisoned
  • Senses: darkvision 60 ft., passive Perception 9
  • Languages: understands Abyssal but can't speak

Special Abilities

  • Charge: If the skeleton moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 feet away and knocked prone.

Actions

  • Greataxe: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 17 (2d12 + 4) slashing damage.
  • Gore: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.