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5ead/monsters/md/5.1_srd_(2015_mm)/knight.md
2025-06-07 07:58:30 -05:00

1.5 KiB

Knight

Medium Humanoid any alignment

  • Armor Class: 18 (plate)
  • Hit Points: 52 (8d8+16)
  • Speed: walk 30 ft.
  • Challenge Rating: 3 (700 XP)
  • Source: 5.1 SRD (2015 MM), page 400
STR DEX CON INT WIS CHA
16 (+3) 11 (+0) 14 (+2) 11 (+0) 11 (+0) 15 (+2)
  • Saving Throws: Con +4, Wis +2
  • Skills:
  • Senses: passive Perception 10
  • Languages: any one language (usually Common)

Special Abilities

  • Brave: The knight has advantage on saving throws against being frightened.

Actions

  • Multiattack: The knight makes two melee attacks.
  • Greatsword: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.
  • Heavy Crossbow: Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.
  • Leadership (Recharges after a Short or Long Rest): For 1 minute, the knight can utter a special command or warning whenever a nonhostile creature that it can see within 30 ft. of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the knight. A creature can benefit from only one Leadership die at a time. This effect ends if the knight is incapacitated.

Reactions

  • Parry: The knight adds 2 to its AC against one melee attack that would hit it. To do so, the knight must see the attacker and be wielding a melee weapon.