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5ead/monsters/md/5.1_srd_(2015_mm)/archmage.md
2025-06-07 07:58:30 -05:00

1.7 KiB

Archmage

Medium Humanoid any alignment

  • Armor Class: 12 (15 with mage armor)
  • Hit Points: 99 (18d8+18)
  • Speed: walk 30 ft.
  • Challenge Rating: 12 (8,400 XP)
  • Source: 5.1 SRD (2015 MM), page 395
STR DEX CON INT WIS CHA
10 (+0) 14 (+2) 12 (+1) 20 (+5) 15 (+2) 16 (+3)
  • Saving Throws: Int +9, Wis +6
  • Skills: arcana +13, history +13
  • Damage Resistances: damage from spells; non magical bludgeoning, piercing, and slashing (from stoneskin)
  • Senses: passive Perception 12
  • Languages: any six languages

Special Abilities

  • Magic Resistance: The archmage has advantage on saving throws against spells and other magical effects.
  • Spellcasting: The archmage is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). The archmage can cast disguise self and invisibility at will and has the following wizard spells prepared:
  • Cantrips (at will): fire bolt, light, mage hand, prestidigitation, shocking grasp
  • 1st level (4 slots): detect magic, identify, mage armor*, magic missile
  • 2nd level (3 slots): detect thoughts, mirror image, misty step
  • 3rd level (3 slots): counterspell,fly, lightning bolt
  • 4th level (3 slots): banishment, fire shield, stoneskin*
  • 5th level (3 slots): cone of cold, scrying, wall of force
  • 6th level (1 slot): globe of invulnerability
  • 7th level (1 slot): teleport
  • 8th level (1 slot): mind blank*
  • 9th level (1 slot): time stop
  • The archmage casts these spells on itself before combat.

Actions

  • Dagger: Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.