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<title>Swarm, Biting Gnat</title>
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<body>
<h1>Swarm, Biting Gnat</h1>
<p><em>Medium</em> <em>Beast</em> <em>unaligned</em></p>
<ul>
<li><strong>Armor Class:</strong> 13</li>
<li><strong>Hit Points:</strong> 16 (3d8+3)</li>
<li><strong>Speed:</strong> walk 10 ft. climb 10 ft. fly 30 ft.</li>
<li><strong>Challenge Rating:</strong> 1/4 (50 XP)</li>
<li><strong>Source:</strong> Tome of Beasts 3, page 360</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>2 (-4)</td>
<td>17 (+3)</td>
<td>12 (+1)</td>
<td>1 (-5)</td>
<td>10 (+0)</td>
<td>1 (-5)</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Skills:</strong> perception +0</li>
<li><strong>Damage Resistances:</strong> bludgeoning, piercing, slashing</li>
<li><strong>Condition Immunities:</strong> charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned</li>
<li><strong>Senses:</strong> passive Perception 10</li>
<li><strong>Languages:</strong></li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Blood Sense:</strong> Can pinpoint by scent the location of warm-blooded creatures within 20' of it.</li>
<li><strong>Distracting Buzz:</strong> A creature that is not deafened and starts its turn in a space occupied by a swarm of biting gnats must make DC 10 Wis save or become distracted by the droning of the gnats' wings. A distracted creature has disadvantage on attack rolls and ability checks that use Int Wis or Cha for 1 min. A creature can re-save at end of each of its turns success ends effect on itself. If a creature's save is successful the creature is immune to the swarm's Distracting Buzz for the next 10 min.</li>
<li><strong>Swarm:</strong> Can occupy another creature's space and vice versa and swarm can move through any opening large enough for a Tiny beast. Can't regain hp or gain temp hp.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Bites:</strong> Melee Weapon Attack: +5 to hit 0' 1 tgt in the swarm's space. 5 (2d4) piercing damage or 2 (1d4) piercing damage if the swarm has half its hp or fewer. The target must make DC 11 Con save or become blinded for 1 min. The target can re-save at end of each of its turns success ends effect on itself. Alternatively target can use action to clear its eyes of the insects ending effect.</li>
</ul>
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