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<title>Npc: Infested Duelist</title>
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<body>
<h1>Npc: Infested Duelist</h1>
<p><em>Medium</em> <em>Humanoid</em> <em>chaotic neutral</em></p>
<ul>
<li><strong>Armor Class:</strong> 18 (natural armor)</li>
<li><strong>Hit Points:</strong> 144 (32d8)</li>
<li><strong>Speed:</strong> walk 40 ft. climb 30 ft.</li>
<li><strong>Challenge Rating:</strong> 9 (5,000 XP)</li>
<li><strong>Source:</strong> Tome of Beasts 3, page 409</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>11 (+0)</td>
<td>20 (+5)</td>
<td>10 (+0)</td>
<td>10 (+0)</td>
<td>16 (+3)</td>
<td>15 (+2)</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Saving Throws</strong>: Con +4, Wis +7, Cha +6</li>
<li><strong>Skills:</strong> perception +3</li>
<li><strong>Damage Immunities:</strong> poison</li>
<li><strong>Damage Resistances:</strong> acid</li>
<li><strong>Condition Immunities:</strong> exhaustion, restrained, poisoned</li>
<li><strong>Senses:</strong> passive Perception 13</li>
<li><strong>Languages:</strong> any one language (usually Common)</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Evasion:</strong> If subject to effect that allows Dex save for half damage takes no damage on success and only half if it fails.</li>
<li><strong>Parasite Sense:</strong> Advantage on attacks vs. poisoned creatures.</li>
<li><strong>Plant-Powered Mobility:</strong> Opportunity attacks made vs. duelist have disadvantage. If the duelist is prone at the start of its turn it can immediately stand with o costing movement.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> One Slam attack and two Shortsword attacks or it makes two Thorn Shot attacks.</li>
<li><strong>Shortsword:</strong> Melee Weapon Attack: +10 to hit, 5 ft., one target, 9 (1d6+6) piercing damage.</li>
<li><strong>Slam:</strong> Melee Weapon Attack: +10 to hit, 5 ft., one target, 15 (2d8+6) bludgeoning damage and target: DC 15 Con save. On failure target takes 14 (4d6) poison and is poisoned 1 min. On success target takes half damage and isn't poisoned. Poisoned target can re-save at end of each of its turns success ends effect on itself.</li>
<li><strong>Thorn Shot:</strong> Melee Weapon Attack: +10 to hit 30/120' one target 10 (2d4+5) piercing damage + 7 (2d6) poison.</li>
</ul>
<h3>Reactions</h3>
<ul>
<li><strong>Spore Cloud:</strong> When it takes damage from a ranged attack emits a burst of thick yellow spores that surround infested duelist and heavily obscure area within 5 ft. of it. Spores dissipate at start of duelist's next turn.</li>
</ul>
<p><a href="../../../licensing.html">Licensing</a>  <a href="../../md/tome_of_beasts_3/npc-infested-duelist.md">Markdown Format</a></p>
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