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<title>Moonless Hunter</title>
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<body>
<h1>Moonless Hunter</h1>
<p><em>Medium</em> <em>Fey</em> <em>neutral evil</em></p>
<ul>
<li><strong>Armor Class:</strong> 14</li>
<li><strong>Hit Points:</strong> 75 (10d8+30)</li>
<li><strong>Speed:</strong> walk 40 ft. climb 30 ft.</li>
<li><strong>Challenge Rating:</strong> 4 (1,100 XP)</li>
<li><strong>Source:</strong> Tome of Beasts 3, page 275</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>16 (+3)</td>
<td>18 (+4)</td>
<td>16 (+3)</td>
<td>11 (+0)</td>
<td>14 (+2)</td>
<td>12 (+1)</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Saving Throws</strong>: Dex +6, Con +5</li>
<li><strong>Skills:</strong> perception +2</li>
<li><strong>Damage Resistances:</strong> necrotic; bludgeoning, piercing or slashing from nonmagical attacks not made w/silvered weapons</li>
<li><strong>Condition Immunities:</strong> charmed, poisoned</li>
<li><strong>Senses:</strong> darkvision 60', passive Perception 14</li>
<li><strong>Languages:</strong> Common, Sylvan, telepathy 30'</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Deathly Origins:</strong> Can be turned and damaged by holy water as Undead.</li>
<li><strong>Magic Resistance:</strong> Advantage: spell/magic effect saves.</li>
<li><strong>Nightmare Leap:</strong> Once on its turn can use half its move to step magically into dreams of sleeping creature within 5 ft. of it. Emerges from dreams of another sleeper within 1 mile of 1st appearing in unoccupied space within 5 ft. of 2nd. Each sleeper suffers a level of exhaustion as nightmares prevent restful sleep (DC 14 Wis negates). Creature that fails save by 5+ also suffers long-term madness.</li>
<li><strong>Spider Climb:</strong> Difficult surfaces even ceilings no ability check.</li>
<li><strong>Sunlight Sensitivity:</strong> In sunlight disadvantage on attacks and Wis (Perception) checks that use sight.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> Briny Embrace if it has a creature grappled. Then two Claws or one Bite and one Claw.</li>
<li><strong>Bite:</strong> Melee Weapon Attack: +6 to hit, 5 ft., one target, 13 (2d8+4) piercing damage.</li>
<li><strong>Claw:</strong> Melee Weapon Attack: +6 to hit, 5 ft., one target, 11 (2d6+4) slashing damage and target is grappled (escape DC 14). It has two claws each of which can grapple only one target.</li>
<li><strong>Briny Embrace:</strong> Fills lungs of a creature grappled by it with seawater. Creature: DC 14 Con save or begin suffocating. A suffocating but conscious creature can re-save at end of each of its turns success ends effect on itself. Effect also ends if creature escapes grapple.</li>
<li><strong>Whispered Terrors (Recharge 5-6):</strong> Bombards the minds of up to 3 creatures it can see within 60' of it with nightmares: 18 (4d8) psychic and frightened until end of its next turn (DC 14 Wis half not frightened). If creature fails by 5+ also suffers short-term madness.</li>
</ul>
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