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<title>Kobold, Leviathan Hunter</title>
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<h1>Kobold, Leviathan Hunter</h1>
<p><em>Medium</em> <em>Humanoid</em> <em>chaotic neutral</em></p>
<ul>
<li><strong>Armor Class:</strong> 17 (Hardy Defense)</li>
<li><strong>Hit Points:</strong> 190 (20d8+100)</li>
<li><strong>Speed:</strong> walk 30 ft. swim 30 ft.</li>
<li><strong>Challenge Rating:</strong> 10 (5,900 XP)</li>
<li><strong>Source:</strong> Tome of Beasts 3, page 254</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>20 (+5)</td>
<td>15 (+2)</td>
<td>21 (+5)</td>
<td>10 (+0)</td>
<td>15 (+2)</td>
<td>14 (+2)</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Skills:</strong> perception +2</li>
<li><strong>Damage Resistances:</strong> bludgeoning, cold</li>
<li><strong>Senses:</strong> darkvision 120', passive Perception 16 </li>
<li><strong>Languages:</strong> Common, Draconic</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Expert Wrestler:</strong> Can grapple creatures that are two sizes larger than itself and can move at its full speed when dragging a creature it has grappled. If hunter grapples a Med or smaller creature target has disadvantage on its escape attempts. Hunter has advantage on ability checks and saves made to escape a grapple or end the restrained condition.</li>
<li><strong>Hardy Defense:</strong> While hunter is wearing no armor and wielding no shield its AC includes its Con modifier.</li>
<li><strong>Hold Breath:</strong> Can hold its breath for 30 min.</li>
<li><strong>Leviathan Hunter:</strong> Advantage on Wis (Perception) and Wis (Survival) checks to find and track Large or larger creatures with swimming speed.</li>
<li><strong>Marine Weapons:</strong> Its weapon attacks are magical. When it hits with any weapon weapon deals an extra 2d8 cold or poison (included below) hunter's choice.</li>
<li><strong>Pack Tactics:</strong> Advantage on attacks vs. creature if 1+ unincapacitated attacker ally is within 5 ft. of target.</li>
<li><strong>Sunlight Sensitivity:</strong> In sunlight disadvantage on attacks and Wis (Perception) checks that use sight.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> 3 Slams or 1 Harpoon and 2 Slams.</li>
<li><strong>Slam:</strong> Melee Weapon Attack: +9 to hit, 5 ft., one target, 12 (2d6+5) bludgeoning damage + 9 (2d8) cold or poison (hunter's choice) and target is grappled (escape DC 17). Hunter can grapple only one target at a time.</li>
<li><strong>Harpoon:</strong> Melee or Ranged Weapon Attack: +9 to hit 5 ft. or range 20/60' one target 12 (2d6+5) piercing damage + 9 (2d8) cold or poison (hunter's choice) and harpoon sticks in target. While harpoon is stuck target takes 7 (2d6) piercing damage at start of each of its turns hunter can't make Harpoon attacks vs. other targets and target and hunter can't move further than 60' away from each other. A creature including target can take its action to detach harpoon by succeeding on a DC 17 Str check. Alternatively cord connecting the leviathan hunter to the harpoon can be attacked and destroyed (AC 10; hp 25; immunity to bludgeoning poison and psychic) dislodging harpoon into an unoccupied space within 5 ft. of the target and preventing hunter from using Recall Harpoon.</li>
<li><strong>Crush:</strong> One creature grappled by hunter: 33 (8d6+5) bludgeoning damage (DC 17 Str half).</li>
</ul>
<h3>Bonus Actions</h3>
<ul>
<li><strong>Recall Harpoon:</strong> Pulls on the cord connected to its harpoon returning harpoon to its empty hand. If harpoon is stuck in a creature that creature must make DC 17 Str save or be pulled up to 20' toward the hunter.</li>
</ul>
<h3>Reactions</h3>
<ul>
<li><strong>Grappled Redirect:</strong> If it is target of an attack it can see while grappling a creature it can hold the grappled creature in the way and the grappled creature becomes attack's target instead.</li>
</ul>
<p><a href="../../../licensing.html">Licensing</a>  <a href="../../md/tome_of_beasts_3/kobold-leviathan-hunter.md">Markdown Format</a></p>
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