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<title>Giant Walking Stick</title>
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<body>
<h1>Giant Walking Stick</h1>
<p><em>Large</em> <em>Beast</em> <em>unaligned</em></p>
<ul>
<li><strong>Armor Class:</strong> 14 (natural armor)</li>
<li><strong>Hit Points:</strong> 76 (9d10+27)</li>
<li><strong>Speed:</strong> walk 30 ft. climb 40 ft. fly 15 ft.</li>
<li><strong>Challenge Rating:</strong> 4 (1,100 XP)</li>
<li><strong>Source:</strong> Tome of Beasts 3, page 201</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>17 (+3)</td>
<td>14 (+2)</td>
<td>16 (+3)</td>
<td>1 (-5)</td>
<td>10 (+0)</td>
<td>4 (-3)</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Skills:</strong> perception +0</li>
<li><strong>Damage Resistances:</strong> bludgeoning, piercing</li>
<li><strong>Senses:</strong> tremorsense 30', passive Perception 10</li>
<li><strong>Languages:</strong></li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>False Appearance:</strong> While motionless indistinguishable from normal forest vegetation. Ex: small tree large branch.</li>
<li><strong>Forest Camouflage:</strong> Has advantage on Dex (Stealth) checks made to hide in forested terrain.</li>
<li><strong>Trampling Charge:</strong> If it moves 20'+ straight toward a creature and then hits it with Ram attack on same turn target: DC 13 Str save or be knocked prone. If target is prone stick can make one Spine attack vs. it as a bonus action.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> Two Spines or one Ram and one Spine.</li>
<li><strong>Ram:</strong> Melee Weapon Attack: +5 to hit, 5 ft., one target, 14 (2d10+3) bludgeoning damage.</li>
<li><strong>Spine:</strong> Melee Weapon Attack: +5 to hit, 10 ft., one target, 6 (1d6+3) piercing damage + 7 (2d6) poison.</li>
<li><strong>Deadfall (Recharge 5-6):</strong> If stick is 15 ft.+ off the ground can fall to the ground landing on its feet in a space it can see within 20' of it that contains 1+ other creatures. Each of them: 21 (6d6) bludgeoning damage and knocked prone (DC 13 Dex half not knocked prone and pushed 5 ft. out of stick's space into unoccupied space of creature's choice). Also each creature within 10 ft. of stick when it lands: 10 (3d6) bludgeoning damage and knocked prone (DC 13 Dex negates both).</li>
</ul>
<h3>Bonus Actions</h3>
<ul>
<li><strong>Startling Display:</strong> Each creature within 5 ft. of the stick: DC 13 Int save or be incapacitated until end of its next turn. The walking stick then flies up to its flying speed with o provoking opportunity attacks.</li>
</ul>
<p><a href="../../../licensing.html">Licensing</a>  <a href="../../md/tome_of_beasts_3/giant-walking-stick.md">Markdown Format</a></p>
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