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<title>Derro, Voidwarped</title>
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<body>
<h1>Derro, Voidwarped</h1>
<p><em>Small</em> <em>Humanoid</em> <em>neutral evil</em></p>
<ul>
<li><strong>Armor Class:</strong> 14</li>
<li><strong>Hit Points:</strong> 120 (16d6+64)</li>
<li><strong>Speed:</strong> walk 25 ft. fly 30 ft.</li>
<li><strong>Challenge Rating:</strong> 6 (2,300 XP)</li>
<li><strong>Source:</strong> Tome of Beasts 3, page 113</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>8 (-1)</td>
<td>18 (+4)</td>
<td>18 (+4)</td>
<td>13 (+1)</td>
<td>5 (-3)</td>
<td>17 (+3)</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Saving Throws</strong>: Dex +7, Int +4, Cha +6</li>
<li><strong>Skills:</strong> perception +-3</li>
<li><strong>Damage Immunities:</strong> cold</li>
<li><strong>Damage Resistances:</strong> force, psychic; nonmagic B/P/S attacks</li>
<li><strong>Senses:</strong> darkvision 120', passive Perception 10</li>
<li><strong>Languages:</strong> Common, Dwarvish, Undercommon, Void Speech</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Insanity:</strong> Advantage on saves vs. being charmed or frightened.</li>
<li><strong>Mortal Void Traveler:</strong> Doesn't require air or ambient pressure.</li>
<li><strong>Sunlight Sensitivity:</strong> In sunlight disadvantage on attacks and Wis (Perception) checks that use sight.</li>
<li><strong>Void-Touched Weapons:</strong> Its weapon attacks are magical. When it hits with any weapon deals extra 1d6 cold and 1d6 force (included below).</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> Two Shortswords and one Void Tendril attack.</li>
<li><strong>Shortsword:</strong> Melee Weapon Attack: +7 to hit, 5 ft., one target, 7 (1d6+4) piercing damage + 3 (1d6) cold and 3 (1d6) force.</li>
<li><strong>Void Tendril:</strong> Melee Weapon Attack: +7 to hit, 10 ft., one target, 7 (2d6) bludgeoning damage + 3 (1d6) cold and 3 (1d6) force. Target must make DC 15 Con save or its hp max is reduced by the amount equal to the damage taken. This reduction lasts until target finishes a long rest. Target dies if this reduces its hp max to 0.</li>
<li><strong>Void Speech Rant (Recharge 5-6):</strong> Spews a tirade of Void Speech. Each creature within 40' of it that can hear the tirade: 27 (5d10) psychic and is incapacitated until the end of its next turn (DC 15 Wis half damage and isn't incapacitated).</li>
</ul>
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