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<title>Derro, Abysswalker</title>
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<body>
<h1>Derro, Abysswalker</h1>
<p><em>Small</em> <em>Humanoid</em> <em>chaotic evil</em></p>
<ul>
<li><strong>Armor Class:</strong> 16 (breastplate)</li>
<li><strong>Hit Points:</strong> 112 (15d6+60)</li>
<li><strong>Speed:</strong> walk 25 ft.</li>
<li><strong>Challenge Rating:</strong> 6 (2,300 XP)</li>
<li><strong>Source:</strong> Tome of Beasts 3, page 113</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>11 (+0)</td>
<td>18 (+4)</td>
<td>18 (+4)</td>
<td>10 (+0)</td>
<td>7 (-2)</td>
<td>17 (+3)</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Saving Throws</strong>: Str +3, Wis +1, Cha +6</li>
<li><strong>Skills:</strong> perception +-2</li>
<li><strong>Damage Immunities:</strong> poison</li>
<li><strong>Damage Resistances:</strong> cold, fire, lightning</li>
<li><strong>Condition Immunities:</strong> poisoned</li>
<li><strong>Senses:</strong> darkvision 120', passive Perception 11</li>
<li><strong>Languages:</strong> Abyssal, Common, Dwarvish, Undercommon</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Insanity:</strong> Advantage on saves vs. being charmed or frightened.</li>
<li><strong>Poisonous Vapors:</strong> When a creature enters a space within 5 ft. of abysswalker or starts its turn there that creature: 13 (2d12) poison and is poisoned until the start of its next turn (DC 15 Con half damage and isn't poisoned.)</li>
<li><strong>Sunlight Sensitivity:</strong> In sunlight disadvantage on attacks and Wis (Perception) checks that use sight.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> One Bite one Claw and one Scimitar or it makes one Bite and two Scimitar attacks.</li>
<li><strong>Bite:</strong> Melee Weapon Attack: +7 to hit, 5 ft., one target, 6 (1d4+4) piercing damage and 5 (2d4) poison.</li>
<li><strong>Claw:</strong> Melee Weapon Attack: +7 to hit, 5 ft., one target, 11 (2d6+4) bludgeoning damage and target is grappled (escape DC 15) if it is a Med or smaller creature. Until this grapple ends target is restrained and abysswalker can't make Claw attacks vs. other targets.</li>
<li><strong>Scimitar:</strong> Melee Weapon Attack: +7 to hit, 5 ft., one target, 7 (1d6+4) slashing damage.</li>
</ul>
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