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max-width: 700px;
margin: auto;
font-size: 18px;
font-family: sans-serif;
padding: 10px;
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th, td {
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<title>Coastline Reaper</title>
</head>
<body>
<h1>Coastline Reaper</h1>
<p><em>Large</em> <em>Monstrosity</em> <em>unaligned</em></p>
<ul>
<li><strong>Armor Class:</strong> 16 (natural armor)</li>
<li><strong>Hit Points:</strong> 144 (17d10+51)</li>
<li><strong>Speed:</strong> walk 10 ft. swim 40 ft.</li>
<li><strong>Challenge Rating:</strong> 9 (5,000 XP)</li>
<li><strong>Source:</strong> Tome of Beasts 3, page 92</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>10 (+0)</td>
<td>18 (+4)</td>
<td>17 (+3)</td>
<td>4 (-3)</td>
<td>14 (+2)</td>
<td>8 (-1)</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Saving Throws</strong>: Dex +8, Con +7</li>
<li><strong>Skills:</strong> perception +2</li>
<li><strong>Damage Resistances:</strong> cold, poison</li>
<li><strong>Condition Immunities:</strong> exhaustion, poisoned</li>
<li><strong>Senses:</strong> darkvision 60', passive Perception 12</li>
<li><strong>Languages:</strong></li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Glowing Organs:</strong> While underwater its internal organs glow an eerie pale blue shedding dim light in a 10 ft. radius.</li>
<li><strong>Hold Breath:</strong> While out of water can hold its breath for 30 min.</li>
<li><strong>Water Breathing:</strong> Can breathe only underwater.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> Two Tentacle Lashes and one Stinging Tentacle.</li>
<li><strong>Tentacle Lash:</strong> Melee Weapon Attack: +8 to hit, 15 ft., one target, 14 (3d6+4) bludgeoning damage.</li>
<li><strong>Stinging Tentacle:</strong> Melee Weapon Attack: +8 to hit, 15 ft., one target, 7 (1d6+4) piercing damage + 9 (2d8) poison. Target must make DC 16 Con save or be paralyzed for 1 min. A frightened creature has disadvantage on this save. Paralyzed target can re-save at end of each of its turns success ends effect on itself.</li>
<li><strong>Frightening Visage (Recharge 5-6):</strong> If underwater it flares the light from its organs making skull-like structure within more apparent. If above water the coastline reaper tightly pulls in its outer flesh causing its body to take on a fleshy skull-like appearance. Each Humanoid within 30' of it that can see it: 21 (6d6) psychic and frightened 1 min (DC 16 Wis half not frightened). Frightened creature can re-save at end of each of its turns success ends effect on itself.</li>
</ul>
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