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margin: auto;
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<title>Archon, Siege</title>
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<body>
<h1>Archon, Siege</h1>
<p><em>Huge</em> <em>Celestial</em> <em>lawful good</em></p>
<ul>
<li><strong>Armor Class:</strong> 18 (plate)</li>
<li><strong>Hit Points:</strong> 187 (15d12+90)</li>
<li><strong>Speed:</strong> walk 40 ft. fly 60 ft.</li>
<li><strong>Challenge Rating:</strong> 13 (10,000 XP)</li>
<li><strong>Source:</strong> Tome of Beasts 3, page 42</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>22 (+6)</td>
<td>14 (+2)</td>
<td>22 (+6)</td>
<td>10 (+0)</td>
<td>20 (+5)</td>
<td>17 (+3)</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Saving Throws</strong>: Str +1, Con +1, Wis +1, Cha +8</li>
<li><strong>Skills:</strong> perception +5</li>
<li><strong>Damage Resistances:</strong> radiant; nonmagic B/P/S attacks</li>
<li><strong>Condition Immunities:</strong> charmed, exhaustion, frightened</li>
<li><strong>Senses:</strong> truesight 120', passive Perception 20</li>
<li><strong>Languages:</strong> all, telepathy 120'</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Celestial Weapons:</strong> Its weapon attacks are magical. When archon hits with its Trunk Maul weapon deals extra 5d8 force (included below).</li>
<li><strong>False Appearance:</strong> While motionless indistinguishable from inanimate statue.</li>
<li><strong>Immortal Nature:</strong> Doesn't require food drink or sleep</li>
<li><strong>Magic Resistance:</strong> Advantage: spell/magic effect saves.</li>
<li><strong>Siege Monster:</strong> Double damage to objects/structures.</li>
<li><strong>Trampling Charge:</strong> If it moves 20'+ straight toward a creature and then hits it with trunk maul on same turn target: DC 19 Str save or be pushed up to 10 ft. and knocked prone. If target is prone archon can make one Stomp attack vs. it as a bonus action.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> Two Trunk Maul attacks or four Trumpeting Blasts.</li>
<li><strong>Trunk Maul:</strong> Melee Weapon Attack: +11 to hit, 10 ft., one target, 20 (4d6+6) bludgeoning damage + 22 (5d8) force.</li>
<li><strong>Stomp:</strong> Melee Weapon Attack: +11 to hit 10 ft. one prone creature. 22 (3d10+6) bludgeoning damage.</li>
<li><strong>Trumpeting Blast:</strong> Ranged Spell Attack: +10 to hit, 120 ft., one target, 19 (4d6+5) thunder.</li>
<li><strong>Sundering Quake (Recharge 5-6):</strong> Slams its forelegs into the ground. Each creature in contact with the ground within 20' of it: 49 (14d6) force (DC 19 Dex half). Each structure in contact with the ground within 20' of archon also takes the damage and collapses if the damage reduces it to 0 hp.</li>
</ul>
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