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<title>Animated Instrument</title>
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<body>
<h1>Animated Instrument</h1>
<p><em>Tiny</em> <em>Construct</em> <em>unaligned</em></p>
<ul>
<li><strong>Armor Class:</strong> 12 (natural armor)</li>
<li><strong>Hit Points:</strong> 17 (7d4)</li>
<li><strong>Speed:</strong> walk 0 ft. fly 30 ft.</li>
<li><strong>Challenge Rating:</strong> 1/4 (50 XP)</li>
<li><strong>Source:</strong> Tome of Beasts 3, page 34</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>1 (-5)</td>
<td>12 (+1)</td>
<td>11 (+0)</td>
<td>1 (-5)</td>
<td>5 (-3)</td>
<td>15 (+2)</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Skills:</strong> perception +-3</li>
<li><strong>Damage Immunities:</strong> poison, psychic</li>
<li><strong>Condition Immunities:</strong> blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned</li>
<li><strong>Senses:</strong> blindsight 60' (blind beyond), passive Perception 7</li>
<li><strong>Languages:</strong></li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Antimagic Susceptibility:</strong> Incapacitated while in the area of an antimagic field. If targeted by dispel magic instrument must succeed on a Con save vs. caster's spell save DC or fall unconscious for 1 min.</li>
<li><strong>Construct Nature:</strong> Doesn't require air food drink or sleep.</li>
<li><strong>False:</strong> [+]Appearance[/+] While motionless and isn't flying indistinguishable from normal musical instrument.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Trouble Clef:</strong> Melee Weapon Attack: +3 to hit, 5 ft., one target, 4 (1d4+1) bludgeoning damage.</li>
<li><strong>Orchestra Hit:</strong> Ranged Spell Attack: +4 to hit, 60 ft., one target, 5 (1d6+2) thunder.</li>
<li><strong>Spirited Solo (Recharge 5-6):</strong> Improvises a tune to draw listeners into entrancing thought. Each creature within 30' of it that can hear the song: creature is incapacitated until end of its next turn (DC 12 Wis creature has an epiphany and gains advantage on Cha (Performance) checks for 1 day).</li>
<li><strong>Courageous Anthem (1/Day):</strong> Plays a song that bolsters its allies. Each friendly creature within 30' of the instrument that can hear song has a +1 bonus to attack rolls ability checks and saves until song ends. Instrument must take a bonus action on subsequent turns to continue playing the song. Can stop playing at any time. Song ends if animated instrument is incapacitated. A creature can benefit from only one Courageous Anthem at a time.</li>
</ul>
<p><a href="../../../licensing.html">Licensing</a>  <a href="../../md/tome_of_beasts_3/animated-instrument.md">Markdown Format</a></p>
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