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<meta name="viewport" content="user-scalable=yes, width=device-width">
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margin: auto;
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<title>Voidling</title>
</head>
<body>
<h1>Voidling</h1>
<p><em>Large</em> <em>Aberration</em> <em>Chaotic Evil</em></p>
<ul>
<li><strong>Armor Class:</strong> 15</li>
<li><strong>Hit Points:</strong> 180 (24d10 + 48)</li>
<li><strong>Speed:</strong> walk 50 ft.</li>
<li><strong>Challenge Rating:</strong> 11 (7,200 XP)</li>
<li><strong>Source:</strong> Tome of Beasts 2023, page 390</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>15 (+2)</td>
<td>21 (+5)</td>
<td>15 (+2)</td>
<td>14 (+2)</td>
<td>16 (+3)</td>
<td>10 (+0)</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Saving Throws</strong>: Con +6, Int +6, Wis +7, Cha +4</li>
<li><strong>Skills:</strong> Stealth +9</li>
<li><strong>Damage Vulnerabilities:</strong> radiant</li>
<li><strong>Damage Immunities:</strong> necrotic</li>
<li><strong>Damage Resistances:</strong> False</li>
<li><strong>Condition Immunities:</strong> exhaustion, petrified, prone</li>
<li><strong>Senses:</strong> truesight 60 ft., passive Perception 13</li>
<li><strong>Languages:</strong> Void Speech, telepathy 60 ft.</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Darkness Regeneration:</strong> While in an area of dim light or darkness, the voidling regains 5 hp at the start of its turn if it has at least 1 hp.</li>
<li><strong>Magic Resistance:</strong> The voidling has advantage on saving throws against spells and other magical effects.</li>
<li><strong>Void Traveler:</strong> The voidling doesn't require air, food, drink, sleep, or ambient pressure.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> The voidling makes four Shadow Tendril or Necrotic Bolt attacks. If two Necrotic Bolt attacks hit one creature, the target must succeed on a DC 17 Wisdom saving throw or be frightened until the end of its next turn.</li>
<li><strong>Shadow Tendril:</strong> Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 8 (1d6 + 5) bludgeoning damage plus 10 (3d6) necrotic damage.</li>
<li><strong>Necrotic Bolt:</strong> Ranged Spell Attack: +7 to hit, range 120 ft., one target. Hit: 17 (4d6 + 3) necrotic damage.</li>
<li><strong>Shadow's Grasp (Recharge 5-6):</strong> The voidling releases a wave of small, grasping tendrils of shadow. Each creature within 20 feet of it must make a DC 17 Dexterity saving throw. On a failure, a creature takes 49 (14d6) necrotic damage and is restrained by tendrils of shadow for 1 minute. On a success, a creature takes half the damage and isn't restrained. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.</li>
</ul>
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