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<title>Swarm of Fire Dancers</title>
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<h1>Swarm of Fire Dancers</h1>
<p><em>Medium</em> <em>Swarm</em> <em>Neutral Evil</em></p>
<ul>
<li><strong>Armor Class:</strong> 15</li>
<li><strong>Hit Points:</strong> 90 (12d8 + 36)</li>
<li><strong>Speed:</strong> walk 30 ft. fly 30 ft.</li>
<li><strong>Challenge Rating:</strong> 7 (2,900 XP)</li>
<li><strong>Source:</strong> Tome of Beasts 2023, page 354</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>10 (+0)</td>
<td>20 (+5)</td>
<td>16 (+3)</td>
<td>6 (-2)</td>
<td>10 (+0)</td>
<td>7 (-2)</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Skills:</strong> </li>
<li><strong>Damage Vulnerabilities:</strong> False</li>
<li><strong>Damage Immunities:</strong> fire, poison</li>
<li><strong>Damage Resistances:</strong> bludgeoning, piercing, slashing</li>
<li><strong>Condition Immunities:</strong> charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained, stunned, unconscious</li>
<li><strong>Senses:</strong> darkvision 60 ft., passive Perception 10</li>
<li><strong>Languages:</strong> Ignan</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Elemental Nature:</strong> The swarm of fire dancers doesn't require air, food, drink, or sleep.</li>
<li><strong>Fire Form:</strong> A creature that touches the swarm or hits it with a melee attack while within 5 feet of it takes 5 (1d10) fire damage. In addition, the first time the swarm enters a creature's space on a turn, that creature takes 5 (1d10) fire damage and catches fire. Until a creature, which can include the target, uses an action to douse the fire, the creature takes 5 (1d10) fire damage at the start of each of its turns.</li>
<li><strong>Illumination:</strong> The swarm sheds bright light in a 30-foot radius and dim light to an additional 30 feet.</li>
<li><strong>Swarm:</strong> The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny Elemental. The swarm can't regain hp or gain temporary hp.</li>
<li><strong>Water Susceptibility:</strong> For every 5 feet the swarm moves in water, or for every gallon of water splashed on it, it takes 1 cold damage.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> The swarm of fire dancers can use its Frightening Visage, if available. It then makes two Singe attacks.</li>
<li><strong>Singe:</strong> Melee Weapon Attack: +8 to hit, reach 0 ft., one target in the swarm's space. Hit: 22 (4d10) fire damage, or 11 (2d10) fire damage if the swarm has half its hp or fewer.</li>
<li><strong>Frightening Visage (Recharge 5-6):</strong> The swarm rearranges itself into the shape of a giant, blue, flaming Humanoid skull. Each Humanoid within 30 feet of the swarm that can see it must succeed on a DC 16 Wisdom saving throw or be frightened for 1 minute. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.</li>
</ul>
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