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<!DOCTYPE html>
<head>
<meta name="viewport" content="user-scalable=yes, width=device-width">
<meta charset="UTF-8">
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body {
max-width: 700px;
margin: auto;
font-size: 18px;
font-family: sans-serif;
padding: 10px;
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p, li {
line-height: 1.5em;
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ul, ol {
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table {
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th, td {
border: 1px solid black;
padding: 5px;
text-align: left;
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</style>
<title>Millitaur</title>
</head>
<body>
<h1>Millitaur</h1>
<p><em>Large</em> <em>Monstrosity</em> <em>Neutral</em></p>
<ul>
<li><strong>Armor Class:</strong> 14 (natural armor)</li>
<li><strong>Hit Points:</strong> 85 (10d10 + 30)</li>
<li><strong>Speed:</strong> walk 30 ft. burrow 40 ft.</li>
<li><strong>Challenge Rating:</strong> 3 (700 XP)</li>
<li><strong>Source:</strong> Tome of Beasts 2023, page 267</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>17 (+3)</td>
<td>14 (+2)</td>
<td>16 (+3)</td>
<td>8 (-1)</td>
<td>16 (+3)</td>
<td>10 (+0)</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Skills:</strong> Acrobatics +4</li>
<li><strong>Damage Vulnerabilities:</strong> False</li>
<li><strong>Damage Immunities:</strong> False</li>
<li><strong>Damage Resistances:</strong> poison, slashing</li>
<li><strong>Condition Immunities:</strong> prone</li>
<li><strong>Senses:</strong> darkvision 60 ft., tremorsense 30 ft., passive Perception 13</li>
<li><strong>Languages:</strong> Common, Millitaur</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> The millitaur makes two Handaxe attacks.</li>
<li><strong>Handaxe:</strong> Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 10 (2d6 + 3) slashing damage plus 3 (1d6) poison damage.</li>
<li><strong>Poisonous Flask (Recharge 5-6):</strong> The millitaur hastily combines alchemical substances into a poisonous concoction and throws it at a point the millitaur can see within 30 feet. Each creature within 15 feet of that point must make a DC 13 Dexterity saving throw. On a failure, a creature takes 14 (4d6) poison damage and is poisoned for 1 minute. On a success, a creature takes half the damage and isn't poisoned. A poisoned creature can make a DC 13 Constitution saving throw at the end of each of its turns, ending the effect on itself on a success.</li>
<li><strong>Healing Tonic (2/Day):</strong> The millitaur administers a healing tonic to a willing creature within 5 feet of it. The target magically regains 7 (2d6) hp and is freed from any disease or poison.</li>
</ul>
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