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margin: auto;
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<title>Feyward Tree</title>
</head>
<body>
<h1>Feyward Tree</h1>
<p><em>Huge</em> <em>Construct</em> <em>Unaligned</em></p>
<ul>
<li><strong>Armor Class:</strong> 17 (natural armor)</li>
<li><strong>Hit Points:</strong> 126 (12d12 + 48)</li>
<li><strong>Speed:</strong> walk 20 ft.</li>
<li><strong>Challenge Rating:</strong> 8 (3,900 XP)</li>
<li><strong>Source:</strong> Tome of Beasts 2023, page 186</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>25 (+7)</td>
<td>10 (+0)</td>
<td>18 (+4)</td>
<td>3 (-4)</td>
<td>11 (+0)</td>
<td>6 (-2)</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Saving Throws</strong>: Dex +3, Wis +3, Cha +1</li>
<li><strong>Skills:</strong> Perception +3</li>
<li><strong>Damage Vulnerabilities:</strong> False</li>
<li><strong>Damage Immunities:</strong> lightning, poison, psychic</li>
<li><strong>Damage Resistances:</strong> bludgeoning, piercing, and slashing from nonmagical attacks not made with adamantine weapons</li>
<li><strong>Condition Immunities:</strong> charmed, exhaustion, frightened, paralyzed, petrified, poisoned</li>
<li><strong>Senses:</strong> darkvision 60 ft., passive Perception 13</li>
<li><strong>Languages:</strong> understands the languages of its creator but cant speak</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Aversion to Cold:</strong> If the feyward tree takes cold damage, it has disadvantage on attack rolls and its speed is halved until the end of its next turn.</li>
<li><strong>Construct Nature:</strong> The feyward tree doesn't require air, food, drink, or sleep.</li>
<li><strong>Enchanted Leaves:</strong> The feyward tree's Razor-Leafed Branch attacks are magical. When the tree hits with its Razor-Leafed Branch, the branch deals an extra 9 (2d8) force damage (included in the attack).</li>
<li><strong>Immutable Form:</strong> The feyward tree is immune to any spell or effect that would alter its form.</li>
<li><strong>Lightning Absorption:</strong> Whenever the feyward tree is subjected to lightning damage, it takes no damage and instead regains a number of hp equal to the lightning damage dealt.</li>
<li><strong>Magic Resistance:</strong> The feyward tree has advantage on saving throws against spells and other magical effects.</li>
<li><strong>Warden's Reach:</strong> A creature within 15 feet of a feyward tree that moves away from it provokes an opportunity attack even if the creature takes the Disengage action.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> The feyward tree makes two Razor-Leafed Branch attacks.</li>
<li><strong>Razor-Leafed Branch:</strong> Melee Weapon Attack: +10 to hit, reach 15 ft., one target. Hit: 16 (2d8 + 7) slashing damage plus 9 (2d8) force damage.</li>
<li><strong>Flaying Leaves (Recharge 5-6):</strong> The feyward tree launches a barrage of razor-sharp cold iron leaves from its branches. Each creature within 20 feet of the tree must make a DC 15 Dexterity saving throw, taking 28 (8d6) slashing damage on a failed save, or half as much damage on a successful one.</li>
</ul>
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