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<title>Sasori Fukurowashi</title>
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<body>
<h1>Sasori Fukurowashi</h1>
<p><em>Medium</em> <em>Fey</em> <em>neutral good</em></p>
<ul>
<li><strong>Armor Class:</strong> 17 (natural armor)</li>
<li><strong>Hit Points:</strong> 123 (19d8+38)</li>
<li><strong>Speed:</strong> fly 80 ft. walk 40 ft. climb 20 ft.</li>
<li><strong>Challenge Rating:</strong> 9 (5,000 XP)</li>
<li><strong>Source:</strong> Tome of Beasts 2, page 224</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>17 (+3)</td>
<td>19 (+4)</td>
<td>15 (+2)</td>
<td>11 (+0)</td>
<td>21 (+5)</td>
<td>19 (+4)</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Saving Throws</strong>: Dex +8, Wis +9</li>
<li><strong>Skills:</strong> perception +9, stealth +8</li>
<li><strong>Damage Immunities:</strong> poison</li>
<li><strong>Damage Resistances:</strong> acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks</li>
<li><strong>Condition Immunities:</strong> exhaustion, poisoned</li>
<li><strong>Senses:</strong> truesight 60 ft., passive Perception 19</li>
<li><strong>Languages:</strong> Common, Sylvan</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Ethereal Jaunt:</strong> As a bonus action, the kami can magically shift from the Material Plane to the Ethereal Plane, or vice versa.</li>
<li><strong>Flyby:</strong> The kami doesn't provoke opportunity attacks when it flies out of an enemy's reach.</li>
<li><strong>Magic Resistance:</strong> The kami has advantage on saving throws against spells and other magical effects</li>
<li><strong>Keen Hearing and Sight:</strong> The kami has advantage on Wisdom (Perception) checks that rely on hearing or sight.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> The sasori fukurōwashi makes three attacks: one with its claw, one with its sting, and one with its talons.</li>
<li><strong>Claw:</strong> Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage, and the target is grappled (escape DC 14). The kami has two claws, each of which can grapple only one target.</li>
<li><strong>Sting:</strong> Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) piercing damage, and the target must make a DC 14 Constitution saving throw, taking 22 (4d10) poison damage on a failed save, or half as much damage on a successful one.</li>
<li><strong>Talons:</strong> Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage.</li>
</ul>
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