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<title>Death Barque</title>
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<body>
<h1>Death Barque</h1>
<p><em>Gargantuan</em> <em>Undead</em> <em>neutral evil</em></p>
<ul>
<li><strong>Armor Class:</strong> 17 (natural armor)</li>
<li><strong>Hit Points:</strong> 198 (12d20+72)</li>
<li><strong>Speed:</strong> swim 50 ft. walk 0 ft.</li>
<li><strong>Challenge Rating:</strong> 12 (8,400 XP)</li>
<li><strong>Source:</strong> Tome of Beasts 2, page 268</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>20 (+5)</td>
<td>18 (+4)</td>
<td>23 (+6)</td>
<td>8 (-1)</td>
<td>14 (+2)</td>
<td>12 (+1)</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Saving Throws</strong>: Dex +8, Con +10, Wis +6</li>
<li><strong>Skills:</strong> perception +6, stealth +7</li>
<li><strong>Damage Immunities:</strong> necrotic, poison</li>
<li><strong>Damage Resistances:</strong> psychic</li>
<li><strong>Condition Immunities:</strong> charmed, exhaustion, frightened, paralyzed, poisoned</li>
<li><strong>Senses:</strong> darkvision 120 ft., passive Perception 16</li>
<li><strong>Languages:</strong> Darakhul, Deep Speech</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Immutable Form:</strong> The death barque is immune to any spell or effect that would alter its form.</li>
<li><strong>Magic Resistance:</strong> The death barque has advantage on saving throws against spells and other magical effects.</li>
<li><strong>Siege Monster:</strong> The death barque deals double damage to objects and structures.</li>
<li><strong>Turn Resistance:</strong> The death barque has advantage on saving throws against any effect that turns undead.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> The death barque makes three attacks: one with its bite and two with its tail smash.</li>
<li><strong>Bite:</strong> Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 21 (3d10 + 5) piercing damage.</li>
<li><strong>Tail Smash:</strong> Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 15 (3d6 + 5) bludgeoning damage and must succeed on a DC 17 Strength saving throw or be knocked prone.</li>
<li><strong>Shrapnel Burst:</strong> The death barque launches a ball of bone shards from its tail at a point it can see within 120 feet of it. Each creature within 10 feet of that point must make a DC 17 Dexterity saving throw. On a failure, a creature takes 28 (8d6) piercing damage and is blinded for 1 minute. On a success, a creature takes half the damage and isn't blinded. A blinded creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.</li>
<li><strong>Necrotic Breath (Recharge 5-6):</strong> The death barque exhales a dark cloud of necrotic energy in a 60-foot cone. Each creature in that area must make a DC 17 Constitution saving throw, taking 54 (12d8) necrotic damage on a failed save, or half as much damage on a successful one.</li>
</ul>
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