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<!DOCTYPE html>
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<meta name="viewport" content="user-scalable=yes, width=device-width">
<meta charset="UTF-8">
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max-width: 700px;
margin: auto;
font-size: 18px;
font-family: sans-serif;
padding: 10px;
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line-height: 1.5em;
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th, td {
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<title>Cherufe</title>
</head>
<body>
<h1>Cherufe</h1>
<p><em>Huge</em> <em>Elemental</em> <em>chaotic evil</em></p>
<ul>
<li><strong>Armor Class:</strong> 19 (natural armor)</li>
<li><strong>Hit Points:</strong> 161 (14d12+70)</li>
<li><strong>Speed:</strong> walk 40 ft. burrow 40 ft.</li>
<li><strong>Challenge Rating:</strong> 14 (11,500 XP)</li>
<li><strong>Source:</strong> Tome of Beasts 2, page 61</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>22 (+6)</td>
<td>10 (+0)</td>
<td>21 (+5)</td>
<td>8 (-1)</td>
<td>14 (+2)</td>
<td>6 (-2)</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Saving Throws</strong>: Str +11, Con +10</li>
<li><strong>Skills:</strong> perception +7</li>
<li><strong>Damage Immunities:</strong> fire, poison</li>
<li><strong>Damage Resistances:</strong> acid, lightning; bludgeoning, piercing, and slashing from nonmagical attacks</li>
<li><strong>Condition Immunities:</strong> exhaustion, paralyzed, petrified, poisoned, prone</li>
<li><strong>Senses:</strong> darkvision 60 ft., tremorsense 120 ft., passive Perception 17</li>
<li><strong>Languages:</strong> Ignan, Terran</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Firewalker:</strong> When the cherufe is subjected to fire damage, its speed doubles until the end of its next turn, and it can Dash or Disengage as a bonus action on its next turn.</li>
<li><strong>Internal Flame:</strong> A creature that touches the cherufe or hits it with a melee attack while within 5 feet of it takes 7 (2d6) fire damage. In addition, the cherufe sheds dim light in a 30-foot radius.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> The cherufe makes four slam attacks. Alternatively, it can throw two magma balls.</li>
<li><strong>Slam:</strong> Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 20 (4d6 + 6) bludgeoning damage.</li>
<li><strong>Magma Ball:</strong> Ranged Weapon Attack: +11 to hit, range 60/240 ft., one target. Hit: 22 (3d10 + 6) bludgeoning damage plus 11 (2d10) fire damage. Each creature within 5 feet of the target must succeed on a DC 18 Dexterity saving throw or take 7 (2d6) fire damage.</li>
<li><strong>Fissure:</strong> The cherufe opens a fissure in the ground within 120 feet of it that is 60 feet long, 10 feet wide, and 2d4 x 10 feet deep. Each creature standing on a spot where a fissure opens must succeed on a DC 18 Dexterity saving throw or fall in. A creature that successfully saves moves with the fissure's edge as it opens. A fissure that opens beneath a structure causes it to automatically collapse as if the structure was in the area of an earthquake spell. The cherufe can have only one fissure open at a time. If it opens another, the previous fissure closes, shunting all creatures inside it to the surface.</li>
<li><strong>Quake (Recharge 6):</strong> The cherufe slams its fists into the ground, shaking the terrain within 60 feet of it. Each creature standing on the ground in that area must make a DC 18 Dexterity saving throw. On a failure, the creature takes 45 (10d8) bludgeoning damage and is knocked prone. On a success, the creature takes half the damage and isn't knocked prone.</li>
</ul>
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