88 lines
2.8 KiB
HTML
88 lines
2.8 KiB
HTML
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<!DOCTYPE html>
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<head>
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<meta name="viewport" content="user-scalable=yes, width=device-width">
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<meta charset="UTF-8">
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<style>
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body {
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max-width: 700px;
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margin: auto;
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font-size: 18px;
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font-family: sans-serif;
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padding: 10px;
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}
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p, li {
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line-height: 1.5em;
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}
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ul, ol {
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padding-left: 20px;
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margin-left: 0;
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}
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li {
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margin-left: 0; /* Remove margin from li */
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}
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table {
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border-collapse: collapse;
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}
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th, td {
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border: 1px solid black;
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padding: 5px;
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text-align: left;
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}
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</style>
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<title>Cackling Skeleton</title>
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</head>
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<body>
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<h1>Cackling Skeleton</h1>
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<p><em>Medium</em> <em>Undead</em> <em>neutral evil</em></p>
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<ul>
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<li><strong>Armor Class:</strong> 9</li>
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<li><strong>Hit Points:</strong> 26 (4d8+8)</li>
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<li><strong>Speed:</strong> walk 30 ft.</li>
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<li><strong>Challenge Rating:</strong> 1/2 (100 XP)</li>
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<li><strong>Source:</strong> Tome of Beasts 2, page 79</li>
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</ul>
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<table>
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<thead>
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<tr>
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<th>STR</th>
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<th>DEX</th>
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<th>CON</th>
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<th>INT</th>
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<th>WIS</th>
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<th>CHA</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td>12 (+1)</td>
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<td>9 (-1)</td>
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<td>15 (+2)</td>
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<td>8 (-1)</td>
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<td>10 (+0)</td>
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<td>14 (+2)</td>
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</tr>
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</tbody>
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</table>
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<ul>
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<li><strong>Saving Throws</strong>: Cha +4</li>
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<li><strong>Skills:</strong> </li>
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<li><strong>Damage Immunities:</strong> poison</li>
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<li><strong>Condition Immunities:</strong> exhaustion, poisoned</li>
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<li><strong>Senses:</strong> darkvision 60 ft., passive Perception 10</li>
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<li><strong>Languages:</strong> the languages it knew in life</li>
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</ul>
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<h3>Special Abilities</h3>
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<ul>
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<li><strong>Cackle:</strong> The skeleton emits a constant, demoralizing cackle. When a creature that isn't an undead or a construct starts its turn within 30 feet of the cackling skeleton and can hear the skeleton, it must make a DC 10 Wisdom saving throw or feel demoralized by the skeleton's cackling. A demoralized creature has disadvantage on attack rolls until the start of its next turn.</li>
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<li><strong>Turn Vulnerability:</strong> The cackling skeleton has disadvantage on saving throws against any effect that turns undead.</li>
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</ul>
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<h3>Actions</h3>
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<ul>
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<li><strong>Slam:</strong> Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage. The cackling skeleton has advantage on this attack roll if the target is demoralized.</li>
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<li><strong>Mock (Recharge 5-6):</strong> The cackling skeleton mocks the futile efforts of up to three creatures it can see within 30 feet of it that aren't undead or constructs. Each target must make a DC 12 Charisma saving throw, taking 5 (2d4) psychic damage on a failed save, or half as much damage on a successful one. A demoralized target has disadvantage on this saving throw.</li>
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</ul>
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<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/tome_of_beasts_2/cackling-skeleton.md">Markdown Format</a></p>
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</body>
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</html>
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