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<!DOCTYPE html>
<head>
<meta name="viewport" content="user-scalable=yes, width=device-width">
<meta charset="UTF-8">
<style>
body {
max-width: 700px;
margin: auto;
font-size: 18px;
font-family: sans-serif;
padding: 10px;
}
p, li {
line-height: 1.5em;
}
ul, ol {
padding-left: 20px;
margin-left: 0;
}
li {
margin-left: 0; /* Remove margin from li */
}
table {
border-collapse: collapse;
}
th, td {
border: 1px solid black;
padding: 5px;
text-align: left;
}
</style>
<title>Aviere</title>
</head>
<body>
<h1>Aviere</h1>
<p><em>Tiny</em> <em>Celestial</em> <em>any good</em></p>
<ul>
<li><strong>Armor Class:</strong> 12</li>
<li><strong>Hit Points:</strong> 17 (5d4+5)</li>
<li><strong>Speed:</strong> fly 30 ft. walk 10 ft.</li>
<li><strong>Challenge Rating:</strong> 1/2 (100 XP)</li>
<li><strong>Source:</strong> Tome of Beasts 2, page 36</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>7 (-2)</td>
<td>14 (+2)</td>
<td>13 (+1)</td>
<td>10 (+0)</td>
<td>12 (+1)</td>
<td>14 (+2)</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Skills:</strong> performance +6, religion +4</li>
<li><strong>Damage Immunities:</strong> fire, poison</li>
<li><strong>Damage Resistances:</strong> radiant</li>
<li><strong>Condition Immunities:</strong> poisoned</li>
<li><strong>Senses:</strong> passive Perception 11</li>
<li><strong>Languages:</strong> Celestial, Common, telepathy 60 ft.</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Divine Rejuvenation:</strong> An aviere that dies collapses into a pile of ash. Each day the pile of ash is within 1 mile of a holy site of its deity or a worshiper of its deity, it has a 75 percent chance of returning to life, regaining all its hit points and becoming active again. This chance increases to 100 percent if a worshiper of the aviere's deity prays over the aviere's ashes at dawn. If unholy water is sprinkled on the aviere's ashes, the aviere can't return to life, except through a wish spell or divine will.</li>
<li><strong>Illumination:</strong> The aviere sheds bright light in a 10-foot radius and dim light for an additional 10 feet.</li>
<li><strong>Magic Resistance:</strong> The aviere has advantage on saving throws against spells and other magical effects.</li>
<li><strong>Magic Weapons:</strong> The aviere's weapon attacks are magical.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Claw:</strong> Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage plus 4 (1d8) fire damage.</li>
<li><strong>Song of Life:</strong> The aviere sings a song against death. The aviere chooses one creature it can see within 30 feet of it that has 0 hp and isn't an undead or a construct. The creature becomes stable.</li>
<li><strong>Song of Healing (1/Day):</strong> The aviere sings a song of healing. The aviere chooses one creature within 60 feet of it. If the creature can hear the aviere's song and isn't an undead or a construct, it regains 1d4 hp.</li>
</ul>
<p><a href="../../../licensing.html">Licensing</a>  <a href="../../md/tome_of_beasts_2/aviere.md">Markdown Format</a></p>
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