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<title>Thread-Bound Constrictor Snake</title>
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<body>
<h1>Thread-Bound Constrictor Snake</h1>
<p><em>Huge</em> <em>Construct</em> <em>unaligned</em></p>
<ul>
<li><strong>Armor Class:</strong> 12</li>
<li><strong>Hit Points:</strong> 60 (8d12+8)</li>
<li><strong>Speed:</strong> walk 30 ft.</li>
<li><strong>Challenge Rating:</strong> 3 (700 XP)</li>
<li><strong>Source:</strong> Creature Codex, page 353</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>19 (+4)</td>
<td>14 (+2)</td>
<td>12 (+1)</td>
<td>1 (-5)</td>
<td>10 (+0)</td>
<td>3 (-4)</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Skills:</strong> </li>
<li><strong>Damage Immunities:</strong> poison</li>
<li><strong>Damage Resistances:</strong> bludgeoning, piercing, and slashing from nonmagical attacks</li>
<li><strong>Condition Immunities:</strong> charmed, exhaustion, frightened, paralyzed, petrified, poisoned</li>
<li><strong>Senses:</strong> blindsight 10 ft., darkvision 60 ft., passive Perception 10</li>
<li><strong>Languages:</strong> understands the languages of its creator but can't speak</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Antimagic Susceptibility:</strong> The snake is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the snake must succeed on a Constitution saving throw against the caster's spell save DC or return to the textile to which it is bound for 1 minute.</li>
<li><strong>Immutable Form:</strong> The snake is immune to any spell or effect that would alter its form.</li>
<li><strong>Magic Weapons:</strong> The snake's weapon attacks are magical.</li>
<li><strong>Shifting Form:</strong> The snake can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Constrict:</strong> Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 13 (2d8 + 4) bludgeoning damage and the creature is grappled (escape DC 16). Until this grapple ends, the creature is restrained, and the snake can't constrict another target.</li>
</ul>
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